Files
openfoam/src/mesh/extrudeModel/sector/sector.C
Henry d7e1d5c24d extrudeMesh: Add sector extrusion type and specialize wedge and plane
to create single layer extrusions with wedge and empty front and back
patches respectively.
2015-05-04 20:54:39 +01:00

126 lines
3.3 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
\\/ M anipulation |
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License
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OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
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\*---------------------------------------------------------------------------*/
#include "sector.H"
#include "addToRunTimeSelectionTable.H"
#include "unitConversion.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace extrudeModels
{
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
defineTypeNameAndDebug(sector, 0);
addToRunTimeSelectionTable(extrudeModel, sector, dictionary);
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
sector::sector(const dictionary& dict)
:
extrudeModel(typeName, dict),
axisPt_(coeffDict_.lookup("axisPt")),
axis_(coeffDict_.lookup("axis")),
angle_
(
degToRad(readScalar(coeffDict_.lookup("angle")))
)
{}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
sector::~sector()
{}
// * * * * * * * * * * * * * * * * Operators * * * * * * * * * * * * * * * * //
point sector::operator()
(
const point& surfacePoint,
const vector& surfaceNormal,
const label layer
) const
{
scalar sliceAngle;
// For the case of a single layer extrusion assume a
// symmetric sector about the reference plane is required
if (nLayers_ == 1)
{
if (layer == 0)
{
sliceAngle = -angle_/2.0;
}
else
{
sliceAngle = angle_/2.0;
}
}
else
{
sliceAngle = angle_*sumThickness(layer);
}
// Find projection onto axis (or rather decompose surfacePoint
// into vector along edge (proj), vector normal to edge in plane
// of surface point and surface normal.
point d = surfacePoint - axisPt_;
d -= (axis_ & d)*axis_;
scalar dMag = mag(d);
point edgePt = surfacePoint - d;
// Rotate point around sliceAngle.
point rotatedPoint = edgePt;
if (dMag > VSMALL)
{
vector n = (d/dMag) ^ axis_;
rotatedPoint +=
+ cos(sliceAngle)*d
- sin(sliceAngle)*mag(d)*n; // Use either n or surfaceNormal
}
return rotatedPoint;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace extrudeModels
} // End namespace Foam
// ************************************************************************* //