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211 lines
5.8 KiB
C++
211 lines
5.8 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::plane
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Description
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Geometric class that creates a 2D plane and can return the intersection
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point between a line and the plane.
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SourceFiles
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plane.C
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\*---------------------------------------------------------------------------*/
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#ifndef plane_H
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#define plane_H
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#include "point.H"
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#include "scalarList.H"
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#include "dictionary.H"
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#include "line.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of friend functions and operators
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class plane;
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bool operator==(const plane&, const plane&);
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bool operator!=(const plane&, const plane&);
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Ostream& operator<<(Ostream&, const plane&);
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/*---------------------------------------------------------------------------*\
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Class plane Declaration
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\*---------------------------------------------------------------------------*/
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class plane
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{
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public:
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//- A direction and a reference point
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class ray
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{
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point refPoint_;
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vector dir_;
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public:
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ray(const point& refPoint, const vector& dir)
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:
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refPoint_(refPoint),
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dir_(dir)
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{}
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const point& refPoint() const
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{
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return refPoint_;
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}
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const vector& dir() const
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{
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return dir_;
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}
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};
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private:
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// Private data
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//- Plane normal
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vector unitVector_;
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//- Base point
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point basePoint_;
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// Private Member Functions
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//- Calculates basePoint and normal vector given plane coefficients
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void calcPntAndVec(const scalarList& C);
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//- Calculates basePoint and normal vector given three points
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//- Normal vector determined using right hand rule
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void calcPntAndVec
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(
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const point& point1,
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const point& point2,
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const point& point3
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);
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public:
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// Constructors
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//- Construct from normal vector through the origin
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plane(const vector& normalVector);
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//- Construct from normal vector and point in plane
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plane(const point& basePoint, const vector& normalVector);
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//- Construct from three points in plane
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plane(const point& point1, const point& point2, const point& point3);
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//- Construct from coefficients for the
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// plane equation: ax + by + cz + d = 0
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plane(const scalarList& C);
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//- Construct from dictionary
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plane(const dictionary& planeDict);
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//- Construct from Istream. Assumes the base + normal notation.
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plane(Istream& is);
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// Member Functions
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//- Return plane normal
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const vector& normal() const;
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//- Return or return plane base point
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const point& refPoint() const;
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//- Return coefficients for the
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// plane equation: ax + by + cz + d = 0
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FixedList<scalar, 4> planeCoeffs() const;
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//- Return nearest point in the plane for the given point
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point nearestPoint(const point& p) const;
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//- Return distance from the given point to the plane
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scalar distance(const point& p) const;
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//- Return cut coefficient for plane and line defined by
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// origin and direction
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scalar normalIntersect(const point& pnt0, const vector& dir) const;
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//- Return cut coefficient for plane and ray
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scalar normalIntersect(const ray& r) const
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{
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return normalIntersect(r.refPoint(), r.dir());
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}
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//- Return the cutting point between the plane and
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// a line passing through the supplied points
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template<class Point, class PointRef>
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scalar lineIntersect(const line<Point, PointRef>& l) const
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{
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return normalIntersect(l.start(), l.vec());
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}
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//- Return the cutting line between this plane and another.
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// Returned as direction vector and point line goes through.
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ray planeIntersect(const plane&) const;
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//- Return the cutting point between this plane and two other planes
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point planePlaneIntersect(const plane&, const plane&) const;
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//- Write to dictionary
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void writeDict(Ostream&) const;
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// friend Operators
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friend bool operator==(const plane&, const plane&);
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friend bool operator!=(const plane&, const plane&);
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// IOstream Operators
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//- Write plane properties
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friend Ostream& operator<<(Ostream&, const plane&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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