Files
openfoam/src/OpenFOAM/meshes/primitiveShapes/plane/plane.H
2010-10-11 16:24:07 +01:00

211 lines
5.8 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::plane
Description
Geometric class that creates a 2D plane and can return the intersection
point between a line and the plane.
SourceFiles
plane.C
\*---------------------------------------------------------------------------*/
#ifndef plane_H
#define plane_H
#include "point.H"
#include "scalarList.H"
#include "dictionary.H"
#include "line.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class plane;
bool operator==(const plane&, const plane&);
bool operator!=(const plane&, const plane&);
Ostream& operator<<(Ostream&, const plane&);
/*---------------------------------------------------------------------------*\
Class plane Declaration
\*---------------------------------------------------------------------------*/
class plane
{
public:
//- A direction and a reference point
class ray
{
point refPoint_;
vector dir_;
public:
ray(const point& refPoint, const vector& dir)
:
refPoint_(refPoint),
dir_(dir)
{}
const point& refPoint() const
{
return refPoint_;
}
const vector& dir() const
{
return dir_;
}
};
private:
// Private data
//- Plane normal
vector unitVector_;
//- Base point
point basePoint_;
// Private Member Functions
//- Calculates basePoint and normal vector given plane coefficients
void calcPntAndVec(const scalarList& C);
//- Calculates basePoint and normal vector given three points
//- Normal vector determined using right hand rule
void calcPntAndVec
(
const point& point1,
const point& point2,
const point& point3
);
public:
// Constructors
//- Construct from normal vector through the origin
plane(const vector& normalVector);
//- Construct from normal vector and point in plane
plane(const point& basePoint, const vector& normalVector);
//- Construct from three points in plane
plane(const point& point1, const point& point2, const point& point3);
//- Construct from coefficients for the
// plane equation: ax + by + cz + d = 0
plane(const scalarList& C);
//- Construct from dictionary
plane(const dictionary& planeDict);
//- Construct from Istream. Assumes the base + normal notation.
plane(Istream& is);
// Member Functions
//- Return plane normal
const vector& normal() const;
//- Return or return plane base point
const point& refPoint() const;
//- Return coefficients for the
// plane equation: ax + by + cz + d = 0
FixedList<scalar, 4> planeCoeffs() const;
//- Return nearest point in the plane for the given point
point nearestPoint(const point& p) const;
//- Return distance from the given point to the plane
scalar distance(const point& p) const;
//- Return cut coefficient for plane and line defined by
// origin and direction
scalar normalIntersect(const point& pnt0, const vector& dir) const;
//- Return cut coefficient for plane and ray
scalar normalIntersect(const ray& r) const
{
return normalIntersect(r.refPoint(), r.dir());
}
//- Return the cutting point between the plane and
// a line passing through the supplied points
template<class Point, class PointRef>
scalar lineIntersect(const line<Point, PointRef>& l) const
{
return normalIntersect(l.start(), l.vec());
}
//- Return the cutting line between this plane and another.
// Returned as direction vector and point line goes through.
ray planeIntersect(const plane&) const;
//- Return the cutting point between this plane and two other planes
point planePlaneIntersect(const plane&, const plane&) const;
//- Write to dictionary
void writeDict(Ostream&) const;
// friend Operators
friend bool operator==(const plane&, const plane&);
friend bool operator!=(const plane&, const plane&);
// IOstream Operators
//- Write plane properties
friend Ostream& operator<<(Ostream&, const plane&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //