Files
openfoam/src/fvMotionSolver/pointPatchFields/derived/surfaceSlipDisplacement/surfaceSlipDisplacementPointPatchVectorField.H
2008-05-07 12:14:34 +01:00

243 lines
6.9 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2007 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::surfaceSlipDisplacementPointPatchVectorField
Description
Displacement follows a triSurface. Use in a displacement fvMotionSolver.
Following is either
- NEAREST : nearest
- POINTNORMAL : intersection with point normal
- FIXEDNORMAL : intersection with fixed vector
Optionally (intersection only) removes a component ("wedgePlane") to
stay in 2D.
Needs:
- projectSurfaces : names of triSurfaceMeshes (in constant/triSurface)
- followMode : see above
- projectDirection : if followMode = fixedNormal
- wedgePlane : -1 or component to knock out of intersection normal
- frozenPointsZone : empty or name of pointZone containing points
that do not move
SourceFiles
surfaceSlipDisplacementPointPatchVectorField.C
\*---------------------------------------------------------------------------*/
#ifndef surfaceSlipDisplacementPointPatchVectorField_H
#define surfaceSlipDisplacementPointPatchVectorField_H
#include "pointPatchFields.H"
#include "triSurfaceMeshes.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class surfaceSlipDisplacementPointPatchVectorField Declaration
\*---------------------------------------------------------------------------*/
class surfaceSlipDisplacementPointPatchVectorField
:
public pointPatchVectorField
{
public:
// Public data types
enum followMode
{
NEAREST,
POINTNORMAL,
FIXEDNORMAL
};
private:
// Private data
//- follow mode names
static const NamedEnum<followMode, 3> followModeNames_;
//- names of surfaces
const fileNameList surfaceNames_;
//- How to follow/project onto surface
const followMode projectMode_;
//- direction to project
const vector projectDir_;
//- plane for 2D wedge case or -1.
const label wedgePlane_;
//- pointZone with frozen points
const word frozenPointsZone_;
//- Demand driven: surface to follow
mutable autoPtr<triSurfaceMeshes> surfacesPtr_;
// Private Member Functions
//- Disallow default bitwise assignment
void operator=(const surfaceSlipDisplacementPointPatchVectorField&);
public:
//- Runtime type information
TypeName("surfaceSlipDisplacement");
// Constructors
//- Construct from patch and internal field
surfaceSlipDisplacementPointPatchVectorField
(
const pointPatch&,
const DimensionedField<vector, pointMesh>&
);
//- Construct from patch, internal field and dictionary
surfaceSlipDisplacementPointPatchVectorField
(
const pointPatch&,
const DimensionedField<vector, pointMesh>&,
const dictionary&
);
//- Construct by mapping given patchField<vector> onto a new patch
surfaceSlipDisplacementPointPatchVectorField
(
const surfaceSlipDisplacementPointPatchVectorField&,
const pointPatch&,
const DimensionedField<vector, pointMesh>&,
const pointPatchFieldMapper&
);
//- Construct as copy
surfaceSlipDisplacementPointPatchVectorField
(
const surfaceSlipDisplacementPointPatchVectorField&
);
//- Construct and return a clone
virtual autoPtr<pointPatchVectorField> clone() const
{
return autoPtr<pointPatchVectorField>
(
new surfaceSlipDisplacementPointPatchVectorField
(
*this
)
);
}
//- Construct as copy setting internal field reference
surfaceSlipDisplacementPointPatchVectorField
(
const surfaceSlipDisplacementPointPatchVectorField&,
const DimensionedField<vector, pointMesh>&
);
//- Construct and return a clone setting internal field reference
virtual autoPtr<pointPatchVectorField> clone
(
const DimensionedField<vector, pointMesh>& iF
) const
{
return autoPtr<pointPatchVectorField>
(
new surfaceSlipDisplacementPointPatchVectorField
(
*this,
iF
)
);
}
// Member Functions
//- Surfaces to follow
const fileNameList& surfaceNames() const
{
return surfaceNames_;
}
//- Surface to follow. Demand loads surfaceNames.
const triSurfaceMeshes& surfaces() const;
//- Mode of projection/following
const followMode projectMode() const
{
return projectMode_;
}
//- Direction to project back onto surface
const vector& projectDir() const
{
return projectDir_;
}
//- Normal of wedgeplane (0, 1, 2) or -1. Note: should be obtained
// from twoDPointCorrector.
label wedgePlane() const
{
return wedgePlane_;
}
//- Zone containing frozen points
const word& frozenPointsZone() const
{
return frozenPointsZone_;
}
//- Update the patch field
virtual void evaluate
(
const Pstream::commsTypes commsType=Pstream::Pstream::blocking
);
//- Write
virtual void write(Ostream&) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //