Files
openfoam/src/meshTools/coordinateSystems/coordinateSystem.H
Mark Olesen 82dec4824e ENH: support find via keyType for coordinateSystems
- findAll() method returns a labelList of all matching names
- find() method returns the index to the first matching name

  For example, use a regex to specify alternative coordinate systems
  in porousZones
  (
      "cat1?(Back|Front)*"
      {
          coordinateSystem    "(cat1|system_10)";
          porosity    0.781;
          ...
      }
  )
2010-07-21 11:11:42 +02:00

499 lines
14 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::coordinateSystem
Description
A cartesian coordinate system and the base class for other coordinate
system specifications.
All systems are defined by an origin point and a coordinateRotation.
For convenience, the dictionary constructor forms allow a few shortcuts:
- the default origin corresponds to <em>(0 0 0)</em>
- if the @c type is not otherwise specified, a Cartesian coordinateSystem
is implicit
@verbatim
flipped
{
origin (0 0 0);
coordinateRotation
{
type STARCDRotation;
rotation (0 0 90);
}
}
@endverbatim
- if an axes specification (eg, e3/e1) is used, the coordinateRotation
sub-dictionary can be dropped.
@verbatim
flipped // the same, specified as axes
{
origin (0 0 0);
coordinateRotation
{
type axes;
e3 (1 0 0);
e1 (0 0 -1);
}
}
flipped // the same, using all the shortcuts
{
e3 (1 0 0);
e1 (0 0 -1);
}
@endverbatim
- if a sub-dictionary coordinateSystem is found within the dictionary, it
will be used. This provides a convenient means of embedding
coordinateSystem information in another dictionary.
This is used, for example, in the porousZones:
@verbatim
1
(
cat1
{
coordinateSystem
{
origin (0 0 0);
coordinateRotation
{
type STARCDRotation;
rotation (0 0 90);
}
}
porosity 0.781;
Darcy
{
d d [0 -2 0 0 0] (-1000 -1000 0.50753e+08);
f f [0 -1 0 0 0] (-1000 -1000 12.83);
}
}
)
@endverbatim
- additionally, if the coordinateSystem points to a plain entry,
it can be used to reference one of the global coordinateSystems
@verbatim
1
(
cat1
{
coordinateSystem system_10;
porosity 0.781;
Darcy
{
d d [0 -2 0 0 0] (-1000 -1000 0.50753e+08);
f f [0 -1 0 0 0] (-1000 -1000 12.83);
}
}
)
@endverbatim
For this to work correctly, the coordinateSystem constructor must be
supplied with both a dictionary and an objectRegistry.
See Also
coordinateSystems and coordinateSystems::New
SourceFiles
coordinateSystem.C
newCoordinateSystem.C
\*---------------------------------------------------------------------------*/
#ifndef coordinateSystem_H
#define coordinateSystem_H
#include "vector.H"
#include "point.H"
#include "tensor.H"
#include "vectorField.H"
#include "pointField.H"
#include "tmp.H"
#include "coordinateRotation.H"
#include "objectRegistry.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class coordinateSystem Declaration
\*---------------------------------------------------------------------------*/
class coordinateSystem
{
// Private data
//- Name of coordinate system
mutable word name_;
//- Optional note
mutable string note_;
//- Origin
mutable point origin_;
//- Local-to-Global transformation tensor
coordinateRotation R_;
//- Global-to-Local transformation tensor
tensor Rtr_;
protected:
// Protected Member Functions
//- Convert from local coordinate system to the global Cartesian system
// with optional translation for the origin
virtual vector localToGlobal(const vector&, bool translate) const;
//- Convert from local coordinate system to the global Cartesian system
// with optional translation for the origin
virtual tmp<vectorField> localToGlobal
(
const vectorField&,
bool translate
) const;
//- Convert from global Cartesian system to the local coordinate system
// with optional translation for the origin
virtual vector globalToLocal(const vector&, bool translate) const;
//- Convert from global Cartesian system to the local coordinate system
// with optional translation for the origin
virtual tmp<vectorField> globalToLocal
(
const vectorField&,
bool translate
) const;
public:
//- Runtime type information
TypeName("coordinateSystem");
// Constructors
//- Construct null. This is equivalent to an identity coordinateSystem
coordinateSystem();
//- Construct copy with a different name
coordinateSystem
(
const word& name,
const coordinateSystem&
);
//- Construct from origin and rotation
coordinateSystem
(
const word& name,
const point& origin,
const coordinateRotation&
);
//- Construct from origin and 2 axes
coordinateSystem
(
const word& name,
const point& origin,
const vector& axis,
const vector& dirn
);
//- Construct from dictionary with a given name
coordinateSystem(const word& name, const dictionary&);
//- Construct from dictionary with default name
coordinateSystem(const dictionary&);
//- Construct from dictionary (default name)
// With the ability to reference global coordinateSystems
coordinateSystem(const dictionary&, const objectRegistry&);
//- Construct from Istream
// The Istream contains a word followed by a dictionary
coordinateSystem(Istream&);
//- Return clone
autoPtr<coordinateSystem> clone() const
{
return autoPtr<coordinateSystem>(new coordinateSystem(*this));
}
// Declare run-time constructor selection table
declareRunTimeSelectionTable
(
autoPtr,
coordinateSystem,
dictionary,
(
const word& name,
const dictionary& dict
),
(name, dict)
);
declareRunTimeSelectionTable
(
autoPtr,
coordinateSystem,
origRotation,
(
const word& name,
const point& origin,
const coordinateRotation& cr
),
(name, origin, cr)
);
// Selectors
//- Select constructed from dictionary
static autoPtr<coordinateSystem> New
(
const word& name,
const dictionary&
);
//- Select constructed from origin and rotation
static autoPtr<coordinateSystem> New
(
const word& coordType,
const word& name,
const point& origin,
const coordinateRotation&
);
//- Select constructed from Istream
static autoPtr<coordinateSystem> New(Istream& is);
//- Destructor
virtual ~coordinateSystem();
// Member Functions
// Access
//- Return name
const word& name() const
{
return name_;
}
//- Return non-constant access to the optional note
string& note()
{
return note_;
}
//- Return the optional note
const string& note() const
{
return note_;
}
//- Return origin
const point& origin() const
{
return origin_;
}
//- Return coordinate rotation
const coordinateRotation& rotation() const
{
return R_;
}
//- Return local-to-global transformation tensor
const tensor& R() const
{
return R_;
}
//- Return local Cartesian x-axis
const vector& e1() const
{
return Rtr_.x();
}
//- Return local Cartesian y-axis
const vector& e2() const
{
return Rtr_.y();
}
//- Return local Cartesian z-axis
const vector& e3() const
{
return Rtr_.z();
}
//- Return axis (e3: local Cartesian z-axis)
// @deprecated method e3 is preferred (deprecated Apr 2008)
const vector& axis() const
{
return Rtr_.z();
}
//- Return direction (e1: local Cartesian x-axis)
// @deprecated method e1 is preferred (deprecated Apr 2008)
const vector& direction() const
{
return Rtr_.x();
}
//- Return as dictionary of entries
// @param [in] ignoreType drop type (cartesian, cylindrical, etc)
// when generating the dictionary
virtual dictionary dict(bool ignoreType=false) const;
// Edit
//- Rename
virtual void rename(const word& newName)
{
name_ = newName;
}
//- Edit access to origin
point& origin()
{
return origin_;
}
// Write
//- Write
virtual void write(Ostream&) const;
//- Write dictionary
virtual void writeDict(Ostream&, bool subDict=true) const;
// Transformations
//- Convert from position in local coordinate system to global
// Cartesian position
point globalPosition(const point& local) const
{
return localToGlobal(local, true);
}
//- Convert from position in local coordinate system to global
// Cartesian position
tmp<pointField> globalPosition(const pointField& local) const
{
return localToGlobal(local, true);
}
//- Convert from vector components in local coordinate system to
// global Cartesian vector
vector globalVector(const vector& local) const
{
return localToGlobal(local, false);
}
//- Convert from vector components in local coordinate system to
// global Cartesian vector
tmp<vectorField> globalVector(const vectorField& local) const
{
return localToGlobal(local, false);
}
//- Convert from global Cartesian position to position in local
// coordinate system
point localPosition(const point& global) const
{
return globalToLocal(global, true);
}
//- Convert from global Cartesian position to position in local
// coordinate system
tmp<pointField> localPosition(const pointField& global) const
{
return globalToLocal(global, true);
}
//- Convert from global Cartesian vector to components in local
// coordinate system
vector localVector(const vector& global) const
{
return globalToLocal(global, false);
}
//- Convert from global Cartesian vector to components in local
// coordinate system
tmp<vectorField> localVector(const vectorField& global) const
{
return globalToLocal(global, false);
}
// Member Operators
//- assign from dictionary
void operator=(const dictionary&);
// friend Operators
friend bool operator!=
(
const coordinateSystem&,
const coordinateSystem&
);
// IOstream Operators
friend Ostream& operator<<(Ostream&, const coordinateSystem&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //