mirror of
https://develop.openfoam.com/Development/openfoam.git
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273 lines
6.4 KiB
C++
273 lines
6.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2015-2019 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Namespace
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Foam::functionObjects::runTimePostPro
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Description
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Classes and objects used in the implementation of
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Foam::functionObjects::runTimePostProcessing
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Class
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Foam::functionObjects::runTimePostProcessing
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Group
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grpGraphicsFunctionObjects
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Description
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Generate images during run-time.
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The functionality makes use of the VTK libraries (see http://www.vtk.org)
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which provide a broad set of functionality for scene composition and
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manipulation.
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Images are generated using a combination of function object output
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and additional data - eg, surfaces and text.
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Current capabilities include support for:
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- Camera
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- Objects
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- Points
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- Lines
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- Surfaces
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- Scalar bars
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- Annotations
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- Selection of colour maps
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.
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Mandatory entries:
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\verbatim
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output
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{
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name image;
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width 800;
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height 600;
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}
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camera
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{
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...
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}
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colours
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{
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...
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}
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text
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{
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}
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\endverbatim
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Optional entries:
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\verbatim
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points
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{
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}
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lines
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{
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...
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}
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surfaces
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{
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...
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}
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\endverbatim
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Dictionary controls
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\table
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Property | Description | Required | Default
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type | Type-name: runTimePostProcessing | yes |
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debug | Additional debug information | no | false
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parallel | Allow parallel rendering | no | true
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\endtable
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SourceFiles
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runTimePostProcessing.C
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\*---------------------------------------------------------------------------*/
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#ifndef functionObjects_runTimePostProcessing_H
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#define functionObjects_runTimePostProcessing_H
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#include "fvMeshFunctionObject.H"
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#include "objectRegistry.H"
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#include "mapPolyMesh.H"
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#include "PtrList.H"
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#include "scene.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Forward Declarations
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class vtkMultiPieceDataSet;
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class vtkMultiProcessController;
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class vtkRenderWindow;
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class vtkRenderer;
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template<class T> class vtkSmartPointer;
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namespace Foam
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{
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namespace functionObjects
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{
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// Forward declarations
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class runTimePostProcessing;
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namespace runTimePostPro
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{
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// Forward declarations
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class pointData;
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class pathline;
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class surface;
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class text;
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}
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/*---------------------------------------------------------------------------*\
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Class runTimePostProcessing Declaration
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\*---------------------------------------------------------------------------*/
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class runTimePostProcessing
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:
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public fvMeshFunctionObject
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{
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// Private Data
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//- Output information
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struct outputType
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{
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word name_;
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label width_;
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label height_;
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};
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//- Output instance
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outputType output_;
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//- Allow parallel rendering
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bool parallel_;
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//- Scene manager
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runTimePostPro::scene scene_;
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//- List of points
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PtrList<runTimePostPro::pointData> points_;
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//- List of lines
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PtrList<runTimePostPro::pathline> lines_;
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//- List of surfaces
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PtrList<runTimePostPro::surface> surfaces_;
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//- List of text
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PtrList<runTimePostPro::text> text_;
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// Private Member Functions
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//- Helper function to read scene objects
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template<class Type>
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void readObjects(const dictionary& dict, PtrList<Type>& objects) const;
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//- Construct controller and dispatch to render
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void render();
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//- Static function for SetSingleMethod binding
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static void render(vtkMultiProcessController* ctrl, void* data);
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//- Render scene using given controller
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void render(vtkMultiProcessController* ctrl);
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public:
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//- Runtime type information
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TypeName("runTimePostProcessing");
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// Constructors
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//- Construct from dictionary
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runTimePostProcessing
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(
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const word& name,
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const Time& runTime,
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const dictionary& dict
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);
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//- Destructor
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virtual ~runTimePostProcessing() = default;
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// Member Functions
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//- Allow parallel rendering
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bool parallel() const
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{
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return parallel_;
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}
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//- May need to gather parts to render on single-processor
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// True when OpenFOAM is running in parallel but VTK is not.
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bool needsCollective() const
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{
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return Pstream::parRun() && !parallel_;
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}
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//- Reference to the underlying OpenFOAM mesh
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const fvMesh& mesh() const
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{
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return mesh_;
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}
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//- Read the post-processing controls
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virtual bool read(const dictionary& dict);
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//- Execute, currently does nothing
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virtual bool execute();
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//- Write
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virtual bool write();
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace functionObjects
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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#include "runTimePostProcessingTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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