instead of removing them. Now done similar to 23x: - in 'removing unreachable parts of mesh' keep regions unset (so they get removed) - in final zoning set to background region See Gitlab #66.
instead of removing them. Now done similar to 23x: - in 'removing unreachable parts of mesh' keep regions unset (so they get removed) - in final zoning set to background region See Gitlab #66.