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openfoam/src/OpenFOAM/db/Time/Time.H

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::Time
Description
Class to control time during OpenFOAM simulations that is also the
top-level objectRegistry.
SourceFiles
Time.C
TimeIO.C
findInstance.C
\*---------------------------------------------------------------------------*/
#ifndef Time_H
#define Time_H
#include "TimePaths.H"
#include "objectRegistry.H"
#include "IOdictionary.H"
#include "FIFOStack.H"
#include "clock.H"
#include "cpuTime.H"
#include "TimeState.H"
#include "Switch.H"
#include "instantList.H"
#include "NamedEnum.H"
#include "typeInfo.H"
#include "dlLibraryTable.H"
#include "functionObjectList.H"
#include "fileMonitor.H"
#include "sigWriteNow.H"
#include "sigStopAtWriteNow.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class argList;
/*---------------------------------------------------------------------------*\
Class Time Declaration
\*---------------------------------------------------------------------------*/
class Time
:
public clock,
public cpuTime,
public TimePaths,
public objectRegistry,
public TimeState
{
// Private data
//- file-change monitor for all registered files
mutable autoPtr<fileMonitor> monitorPtr_;
//- Any loaded dynamic libraries. Make sure to construct before
// reading controlDict.
dlLibraryTable libs_;
//- The controlDict
IOdictionary controlDict_;
public:
//- Write control options
enum writeControls
{
wcTimeStep,
wcRunTime,
wcAdjustableRunTime,
wcClockTime,
wcCpuTime
};
//- Stop-run control options
enum stopAtControls
{
saEndTime, /*!< stop when Time reaches the prescribed endTime */
saNoWriteNow, /*!< set endTime to stop immediately w/o writing */
saWriteNow, /*!< set endTime to stop immediately w/ writing */
saNextWrite /*!< stop the next time data are written */
};
//- Supported time directory name formats
enum fmtflags
{
general = 0,
fixed = ios_base::fixed,
scientific = ios_base::scientific
};
protected:
// Protected data
label startTimeIndex_;
scalar startTime_;
mutable scalar endTime_;
static const NamedEnum<stopAtControls, 4> stopAtControlNames_;
mutable stopAtControls stopAt_;
static const NamedEnum<writeControls, 5> writeControlNames_;
writeControls writeControl_;
scalar writeInterval_;
// Additional writing
writeControls secondaryWriteControl_;
scalar secondaryWriteInterval_;
label purgeWrite_;
mutable FIFOStack<word> previousOutputTimes_;
// Additional purging
label secondaryPurgeWrite_;
mutable FIFOStack<word> previousSecondaryOutputTimes_;
// One-shot writing
bool writeOnce_;
//- Is the time currently being sub-cycled?
bool subCycling_;
//- If time is being sub-cycled this is the previous TimeState
autoPtr<TimeState> prevTimeState_;
// Signal handlers for secondary writing
//- Enable one-shot writing upon signal
sigWriteNow sigWriteNow_;
//- Enable write and clean exit upon signal
sigStopAtWriteNow sigStopAtWriteNow_;
//- Time directory name format
static fmtflags format_;
//- Time directory name precision
static int precision_;
//- Adjust the time step so that writing occurs at the specified time
void adjustDeltaT();
//- Set the controls from the current controlDict
void setControls();
//- Read the control dictionary and set the write controls etc.
virtual void readDict();
private:
//- Default write option
IOstream::streamFormat writeFormat_;
//- Default output file format version number
IOstream::versionNumber writeVersion_;
//- Default output compression
IOstream::compressionType writeCompression_;
//- Default graph format
word graphFormat_;
//- Is runtime modification of dictionaries allowed?
Switch runTimeModifiable_;
//- Function objects executed at start and on ++, +=
mutable functionObjectList functionObjects_;
public:
TypeName("time");
//- The default control dictionary name (normally "controlDict")
static word controlDictName;
// Constructors
//- Construct given name of dictionary to read and argument list
Time
(
const word& name,
const argList& args,
const word& systemName = "system",
const word& constantName = "constant"
);
//- Construct given name of dictionary to read, rootPath and casePath
Time
(
const word& name,
const fileName& rootPath,
const fileName& caseName,
const word& systemName = "system",
const word& constantName = "constant",
const bool enableFunctionObjects = true
);
//- Construct given dictionary, rootPath and casePath
Time
(
const dictionary& dict,
const fileName& rootPath,
const fileName& caseName,
const word& systemName = "system",
const word& constantName = "constant",
const bool enableFunctionObjects = true
);
//- Construct given endTime, rootPath and casePath
Time
(
const fileName& rootPath,
const fileName& caseName,
const word& systemName = "system",
const word& constantName = "constant",
const bool enableFunctionObjects = true
);
//- Destructor
virtual ~Time();
// Member functions
// Database functions
//- Return root path
const fileName& rootPath() const
{
return TimePaths::rootPath();
}
//- Return case name
const fileName& caseName() const
{
return TimePaths::caseName();
}
//- Return path
fileName path() const
{
return rootPath()/caseName();
}
const dictionary& controlDict() const
{
return controlDict_;
}
virtual const fileName& dbDir() const
{
return fileName::null;
}
//- Return current time path
fileName timePath() const
{
return path()/timeName();
}
//- Default write format
IOstream::streamFormat writeFormat() const
{
return writeFormat_;
}
//- Default write version number
IOstream::versionNumber writeVersion() const
{
return writeVersion_;
}
//- Default write compression
IOstream::compressionType writeCompression() const
{
return writeCompression_;
}
//- Default graph format
const word& graphFormat() const
{
return graphFormat_;
}
//- Supports re-reading
const Switch& runTimeModifiable() const
{
return runTimeModifiable_;
}
//- Read control dictionary, update controls and time
virtual bool read();
// Automatic rereading
//- Read the objects that have been modified
void readModifiedObjects();
//- Add watching of a file. Returns handle
label addWatch(const fileName&) const;
//- Remove watch on a file (using handle)
bool removeWatch(const label) const;
//- Get name of file being watched (using handle)
const fileName& getFile(const label) const;
//- Get current state of file (using handle)
fileMonitor::fileState getState(const label) const;
//- Set current state of file (using handle) to unmodified
void setUnmodified(const label) const;
//- Return the location of "dir" containing the file "name".
// (eg, used in reading mesh data)
// If name is null, search for the directory "dir" only.
// Does not search beyond stopInstance (if set) or constant.
word findInstance
(
const fileName& dir,
const word& name = word::null,
const IOobject::readOption rOpt = IOobject::MUST_READ,
const word& stopInstance = word::null
) const;
//- Search the case for valid time directories
instantList times() const;
//- Search the case for the time directory path
// corresponding to the given instance
word findInstancePath(const instant&) const;
//- Search the case for the time closest to the given time
instant findClosestTime(const scalar) const;
//- Search instantList for the time index closest to the given time
static label findClosestTimeIndex
(
const instantList&,
const scalar,
const word& constantName = "constant"
);
//- Write using given format, version and compression
virtual bool writeObject
(
IOstream::streamFormat,
IOstream::versionNumber,
IOstream::compressionType
) const;
//- Write the objects now (not at end of iteration) and continue
// the run
bool writeNow();
//- Write the objects now (not at end of iteration) and end the run
bool writeAndEnd();
//- Write the objects once (one shot) and continue the run
void writeOnce();
// Access
//- Return time name of given scalar time
static word timeName(const scalar);
//- Return current time name
virtual word timeName() const;
//- Search a given directory for valid time directories
static instantList findTimes
(
const fileName&,
const word& constantName = "constant"
);
//- Return start time index
virtual label startTimeIndex() const;
//- Return start time
virtual dimensionedScalar startTime() const;
//- Return end time
virtual dimensionedScalar endTime() const;
//- Return the list of function objects
const functionObjectList& functionObjects() const
{
return functionObjects_;
}
//- External access to the loaded libraries
const dlLibraryTable& libs() const
{
return libs_;
}
//- External access to the loaded libraries
dlLibraryTable& libs()
{
return libs_;
}
//- Return true if time currently being sub-cycled, otherwise false
bool subCycling() const
{
return subCycling_;
}
//- Return previous TimeState if time is being sub-cycled
const TimeState& prevTimeState() const
{
return prevTimeState_();
}
// Check
//- Return true if run should continue,
// also invokes the functionObjectList::end() method
// when the time goes out of range
// \note
// For correct behaviour, the following style of time-loop
// is recommended:
// \code
// while (runTime.run())
// {
// runTime++;
// solve;
// runTime.write();
// }
// \endcode
virtual bool run() const;
//- Return true if run should continue and if so increment time
// also invokes the functionObjectList::end() method
// when the time goes out of range
// \note
// For correct behaviour, the following style of time-loop
// is recommended:
// \code
// while (runTime.loop())
// {
// solve;
// runTime.write();
// }
// \endcode
virtual bool loop();
//- Return true if end of run,
// does not invoke any functionObject methods
// \note
// The rounding heuristics near endTime mean that
// \code run() \endcode and \code !end() \endcode may
// not yield the same result
virtual bool end() const;
// Edit
//- Adjust the current stopAtControl. Note that this value
// only persists until the next time the dictionary is read.
// Return true if the stopAtControl changed.
virtual bool stopAt(const stopAtControls) const;
//- Reset the time and time-index to those of the given time
virtual void setTime(const Time&);
//- Reset the time and time-index
virtual void setTime(const instant&, const label newIndex);
//- Reset the time and time-index
virtual void setTime
(
const dimensionedScalar&,
const label newIndex
);
//- Reset the time and time-index
virtual void setTime(const scalar, const label newIndex);
//- Reset end time
virtual void setEndTime(const dimensionedScalar&);
//- Reset end time
virtual void setEndTime(const scalar);
//- Reset time step
virtual void setDeltaT(const dimensionedScalar&);
//- Reset time step
virtual void setDeltaT(const scalar);
//- Set time to sub-cycle for the given number of steps
virtual TimeState subCycle(const label nSubCycles);
//- Reset time after sub-cycling back to previous TimeState
virtual void endSubCycle();
//- Return non-const access to the list of function objects
functionObjectList& functionObjects()
{
return functionObjects_;
}
// Member operators
//- Set deltaT to that specified and increment time via operator++()
virtual Time& operator+=(const dimensionedScalar&);
//- Set deltaT to that specified and increment time via operator++()
virtual Time& operator+=(const scalar);
//- Prefix increment,
// also invokes the functionObjectList::start() or
// functionObjectList::execute() method, depending on the time-index
virtual Time& operator++();
//- Postfix increment, this is identical to the prefix increment
virtual Time& operator++(int);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //