242 lines
5.8 KiB
C++
242 lines
5.8 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2015-2019 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::functionObjects::runTimePostPro::scene
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Description
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Class to control scene construction and provide main rendering loop
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Usage
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\verbatim
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camera
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{
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// Total number of frames to generate
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nFrameTotal 1;
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// Parallel projection flag
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parallelProjection no;
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focalPoint (0 0 0);
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up (0 1 0);
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position (0 0 1);
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// Optional entries
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clipBox (-0.0206 -0.0254 -0.0005) (0.29 0.0254 0.0005);
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viewAngle 20;
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zoom 1.1;
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}
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colours
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{
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}
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\endverbatim
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SourceFiles
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scene.C
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\*---------------------------------------------------------------------------*/
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#ifndef functionObjects_runTimePostPro_scene_H
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#define functionObjects_runTimePostPro_scene_H
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// OpenFOAM includes
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#include "dictionary.H"
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#include "Function1.H"
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#include "vector.H"
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#include "point.H"
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#include "boundBox.H"
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#include "Enum.H"
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#include "HashPtrTable.H"
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// VTK includes
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#include "vtkSmartPointer.h"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Forward declarations
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class vtkActor;
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class vtkRenderer;
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class vtkRenderWindow;
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namespace Foam
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{
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namespace functionObjects
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{
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namespace runTimePostPro
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{
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/*---------------------------------------------------------------------------*\
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Class scene Declaration
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\*---------------------------------------------------------------------------*/
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class scene
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{
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// Private data
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//- Reference to the object registry
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const objectRegistry& obr_;
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//- Object name
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const word name_;
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// Private Member Functions
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//- Read camera properties
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void readCamera(const dictionary& dict);
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//- Read colour properties
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void readColours(const dictionary& dict);
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//- Set visibility of all actors on/off
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void setActorVisibility
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(
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vtkRenderer* renderer,
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const bool visible
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) const;
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//- No copy construct
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scene(const scene&) = delete;
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//- No copy assignment
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void operator=(const scene&) = delete;
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protected:
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// Protected data
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//- Colours
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HashPtrTable<Function1<vector>> colours_;
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// Camera settings
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//- Position
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autoPtr<Function1<point>> cameraPosition_;
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//- Focal point
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autoPtr<Function1<point>> cameraFocalPoint_;
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//- Up direction
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autoPtr<Function1<vector>> cameraUp_;
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//- View angle
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autoPtr<Function1<scalar>> cameraViewAngle_;
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//- Zoom: 1 = do nothing, >1 = zoom in, <1 = zoom out
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// - perspective mode: reduces view angle
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// - parallel mode: manipulate parallel scale
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autoPtr<Function1<scalar>> cameraZoom_;
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// Scene management
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//- Clipping box
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boundBox clipBox_;
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//- Clipping box actor
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vtkSmartPointer<vtkActor> clipBoxActor_;
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//- Parallel projection flag
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bool parallelProjection_;
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//- Number of frames
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label nFrameTotal_;
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//- Start position [0-1]
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scalar startPosition_;
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//- Position [0-1]
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scalar position_;
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//- Change in position per frame
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scalar dPosition_;
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//- Index of current frame
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label currentFrameI_;
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//- Name prefix of output
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word outputName_;
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// Protected Member Functions
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void setCamera(vtkRenderer* renderer) const;
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string frameIndexStr() const;
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public:
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// Constructors
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//- Construct from components
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scene(const objectRegistry& obr, const word& name);
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//- Destructor
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virtual ~scene();
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// Member Functions
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// Access
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//- Return the colours
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const HashPtrTable<Function1<vector>>& colours() const;
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//- Return the current frame index
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label frameIndex() const;
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//- Return the current position (in range 0-1)
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scalar position() const;
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void read(const dictionary& dict);
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void initialise(vtkRenderer* renderer, const word& outputName);
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//- Main control loop
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bool loop(vtkRenderer* renderer);
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//- Save image to file
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void saveImage(vtkRenderWindow* renderWindow) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace runTimePostPro
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} // End namespace functionObjects
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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