Files
openfoam/src/conversion/meshTables/cellTable.H

216 lines
5.9 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::cellTable
Description
The cellTable persistent data saved as a Map<dictionary>.
The meshReader supports cellTable information.
The <tt>constant/cellTable</tt> file is an @c IOMap<dictionary> that is
used to save the information persistently. It contains the cellTable
information of the following form:
@verbatim
(
ID
{
Label WORD;
MaterialType WORD;
MaterialId INT;
PorosityId INT;
ColorIdx INT;
...
}
...
)
@endverbatim
If the @a Label is missing, a value <tt>cellTable_{ID}</tt> will be
inferred. If the @a MaterialType is missing, the value @a fluid will
be inferred.
SourceFiles
cellTable.C
\*---------------------------------------------------------------------------*/
#ifndef cellTable_H
#define cellTable_H
#include "polyMesh.H"
#include "Map.H"
#include "dictionary.H"
#include "labelList.H"
#include "wordReList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class cellTable Declaration
\*---------------------------------------------------------------------------*/
class cellTable
:
public Map<dictionary>
{
// Private data
static const char* const defaultMaterial_;
// Private Member Functions
//- Map from cellTable ID => zone number
Map<label> zoneMap() const;
//- A contiguous list of cellTable names
List<word> namesList() const;
//- Add required entries - MaterialType
void addDefaults();
void setEntry(const label id, const word& keyWord, const word& value);
//- Disallow default bitwise copy construct
cellTable(const cellTable&);
public:
// Constructors
//- Construct null
cellTable();
//- Construct read from registry, name. instance
cellTable
(
const objectRegistry&,
const word& name = "cellTable",
const fileName& instance = "constant"
);
//- Destructor
~cellTable();
// Member Functions
//- Append to the end, return index
label append(const dictionary&);
//- Return index corresponding to name
// returns -1 if not found
label findIndex(const word& name) const;
//- Return the name corresponding to id
// returns cellTable_ID if not otherwise defined
word name(const label id) const;
//- Return a Map of (id => name)
Map<word> names() const;
//- Return a Map of (id => names) selected by patterns
Map<word> names(const UList<wordRe>& patterns) const;
//- Return a Map of (id => name) for materialType (fluid | solid | shell)
Map<word> selectType(const word& materialType) const;
//- Return a Map of (id => name) for fluids
Map<word> fluids() const;
//- Return a Map of (id => name) for shells
Map<word> shells() const;
//- Return a Map of (id => name) for solids
Map<word> solids() const;
//- Return a Map of (id => fluid|solid|shell)
Map<word> materialTypes() const;
//- Assign material Type
void setMaterial(const label, const word&);
//- Assign name
void setName(const label, const word&);
//- Assign default name if not already set
void setName(const label);
//- Read constant/cellTable
void readDict
(
const objectRegistry&,
const word& name = "cellTable",
const fileName& instance = "constant"
);
//- write constant/cellTable for later reuse
void writeDict
(
const objectRegistry&,
const word& name = "cellTable",
const fileName& instance = "constant"
) const;
// Member Operators
//- Assignment
void operator=(const cellTable&);
//- Assign from Map<dictionary>
void operator=(const Map<dictionary>&);
//- Assign from cellZones
void operator=(const polyMesh&);
// Friend Functions
//- Classify tableIds into cellZones according to the cellTable
void addCellZones(polyMesh&, const labelList& tableIds) const;
//- Combine tableIds together
// each dictionary entry is a wordList
void combine(const dictionary&, labelList& tableIds);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //