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It was conceptually broken. The idea was that in certain cases, you knew that you were on the surface of the geometry (point pair distance queries for example) so didn't need to do a nearest-point-on-surface query. This was fine for a single surface, but when there were multiple surfaces, the first high-priority surface would return a size, even if the query point was miles away. To fix this would need a distance check, removing the point of the check altogether.