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- select motion for the entire mesh, or restrict to a subset of points based on a specified cellSet or cellZone(s). Can now combine cellSet and cellZone specifications (uses an 'or' combination). - move consistent use of keyType and wordRe to allow regex selection, possibly using zone groups STYLE: remove duplicate code in solidBodyMotionSolver
131 lines
3.2 KiB
C
131 lines
3.2 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2012 OpenFOAM Foundation
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "dynamicMotionSolverFvMesh.H"
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#include "addToRunTimeSelectionTable.H"
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#include "motionSolver.H"
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#include "volFields.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(dynamicMotionSolverFvMesh, 0);
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addToRunTimeSelectionTable
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(
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dynamicFvMesh,
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dynamicMotionSolverFvMesh,
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IOobject
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);
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addToRunTimeSelectionTable
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(
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dynamicFvMesh,
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dynamicMotionSolverFvMesh,
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doInit
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);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::dynamicMotionSolverFvMesh::dynamicMotionSolverFvMesh
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(
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const IOobject& io,
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const bool doInit
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)
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:
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dynamicFvMesh(io, doInit),
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motionPtr_(nullptr)
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{
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if (doInit)
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{
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init(false); // do not initialise lower levels
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}
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}
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bool Foam::dynamicMotionSolverFvMesh::init(const bool doInit)
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{
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if (doInit)
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{
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dynamicFvMesh::init(doInit);
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}
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motionPtr_ = motionSolver::New(*this);
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return true;
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}
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Foam::dynamicMotionSolverFvMesh::dynamicMotionSolverFvMesh
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(
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const IOobject& io,
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pointField&& points,
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faceList&& faces,
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labelList&& allOwner,
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labelList&& allNeighbour,
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const bool syncPar
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)
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:
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dynamicFvMesh
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(
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io,
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std::move(points),
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std::move(faces),
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std::move(allOwner),
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std::move(allNeighbour),
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syncPar
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),
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motionPtr_(motionSolver::New(*this))
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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const Foam::motionSolver& Foam::dynamicMotionSolverFvMesh::motion() const
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{
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return *motionPtr_;
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}
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bool Foam::dynamicMotionSolverFvMesh::update()
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{
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fvMesh::movePoints(motionPtr_->newPoints());
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volVectorField* Uptr = getObjectPtr<volVectorField>("U");
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if (Uptr)
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{
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Uptr->correctBoundaryConditions();
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}
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return true;
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}
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// ************************************************************************* //
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