Files
openfoam/src/dynamicMesh/layerAdditionRemoval/addCellLayer.C

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "layerAdditionRemoval.H"
#include "polyMesh.H"
#include "primitiveMesh.H"
#include "polyTopoChange.H"
#include "polyTopoChanger.H"
#include "polyAddPoint.H"
#include "polyAddCell.H"
#include "polyAddFace.H"
#include "polyModifyFace.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
Foam::tmp<Foam::vectorField> Foam::layerAdditionRemoval::extrusionDir() const
{
const polyMesh& mesh = topoChanger().mesh();
const primitiveFacePatch& masterFaceLayer =
mesh.faceZones()[faceZoneID_.index()]();
const pointField& points = mesh.points();
const labelList& mp = masterFaceLayer.meshPoints();
tmp<vectorField> textrusionDir(new vectorField(mp.size()));
vectorField& extrusionDir = textrusionDir.ref();
if (setLayerPairing())
{
if (debug)
{
Pout<< "void layerAdditionRemoval::extrusionDir() const "
<< " for object " << name() << " : "
<< "Using edges for point insertion" << endl;
}
// Detected a valid layer. Grab the point and face collapse mapping
const labelList& ptc = pointsPairing();
forAll(extrusionDir, mpI)
{
extrusionDir[mpI] = points[ptc[mpI]] - points[mp[mpI]];
}
}
else
{
if (debug)
{
Pout<< "void layerAdditionRemoval::extrusionDir() const "
<< " for object " << name() << " : "
<< "A valid layer could not be found in front of "
<< "the addition face layer. Using face-based "
<< "point normals for point addition"
<< endl;
}
extrusionDir = minLayerThickness_*masterFaceLayer.pointNormals();
}
return textrusionDir;
}
void Foam::layerAdditionRemoval::addCellLayer
(
polyTopoChange& ref
) const
{
// Insert the layer addition instructions into the topological change
// Algorithm:
// 1. For every point in the master zone add a new point
// 2. For every face in the master zone add a cell
// 3. Go through all the edges of the master zone. For all internal edges,
// add a face with the correct orientation and make it internal.
// For all boundary edges, find the patch it belongs to and add the face
// to this patch
// 4. Create a set of new faces on the patch image and assign them to be
// between the old master cells and the newly created cells
// 5. Modify all the faces in the patch such that they are located
// between the old slave cells and newly created cells
if (debug)
{
Pout<< "void layerAdditionRemoval::addCellLayer("
<< "polyTopoChange& ref) const for object " << name() << " : "
<< "Adding cell layer" << endl;
}
// Create the points
const polyMesh& mesh = topoChanger().mesh();
const primitiveFacePatch& masterFaceLayer =
mesh.faceZones()[faceZoneID_.index()]();
const pointField& points = mesh.points();
const labelList& mp = masterFaceLayer.meshPoints();
// Get the extrusion direction for the added points
const vectorField pointOffsets(extrusionDir());
// Add the new points
labelList addedPoints(mp.size());
forAll(mp, pointI)
{
// Add the point nominal thickness away from the master zone point
// and grab the label
addedPoints[pointI] =
ref.setAction
(
polyAddPoint
(
points[mp[pointI]] // point
+ addDelta_*pointOffsets[pointI],
mp[pointI], // master point
-1, // zone for point
true // supports a cell
)
);
}
if (debug > 1)
{
Pout<< "mp: " << mp << " addedPoints: " << addedPoints << endl;
}
// Create the cells
const labelList& mc =
mesh.faceZones()[faceZoneID_.index()].masterCells();
const labelList& sc =
mesh.faceZones()[faceZoneID_.index()].slaveCells();
const labelList& mf = mesh.faceZones()[faceZoneID_.index()];
const boolList& mfFlip = mesh.faceZones()[faceZoneID_.index()].flipMap();
const labelList& own = mesh.faceOwner();
const labelList& nei = mesh.faceNeighbour();
labelList addedCells(mf.size());
forAll(mf, faceI)
{
label cellI = mc[faceI];
label zoneI = mesh.cellZones().whichZone(cellI);
addedCells[faceI] =
ref.setAction
(
polyAddCell
(
-1, // master point
-1, // master edge
mf[faceI], // master face
-1, // master cell
zoneI // zone for cell
)
);
}
// Create the new faces
// Grab the local faces from the master zone
const faceList& zoneFaces = masterFaceLayer.localFaces();
// Create the new faces by copying the master zone. All the added
// faces need to point into the newly created cells, which means
// all the faces from the master layer are flipped. The flux flip
// is determined from the original master layer face and the face
// owner: if the master cell is equal to the face owner the flux
// remains the same; otherwise it is flipped
forAll(zoneFaces, faceI)
{
const face oldFace = zoneFaces[faceI].reverseFace();
face newFace(oldFace.size());
forAll(oldFace, pointI)
{
newFace[pointI] = addedPoints[oldFace[pointI]];
}
bool flipFaceFlux = false;
// Flip the face as necessary
if
(
!mesh.isInternalFace(mf[faceI])
|| mc[faceI] == nei[mf[faceI]]
)
{
flipFaceFlux = true;
}
// Add the face
ref.setAction
(
polyAddFace
(
newFace, // face
mc[faceI], // owner
addedCells[faceI], // neighbour
-1, // master point
-1, // master edge
mf[faceI], // master face for addition
flipFaceFlux, // flux flip
-1, // patch for face
-1, // zone for face
false // face zone flip
)
);
if (debug > 1)
{
Pout<< "adding face: " << newFace
<< " own: " << mc[faceI]
<< " nei: " << addedCells[faceI]
<< endl;
}
}
// Modify the faces from the master zone for the new neighbour
const faceList& faces = mesh.faces();
// Pout<< "mfFlip: " << mfFlip << endl;
forAll(mf, faceI)
{
const label curfaceID = mf[faceI];
// If the face is internal, modify its owner to be the newly
// created cell. No flip is necessary
if (!mesh.isInternalFace(curfaceID))
{
ref.setAction
(
polyModifyFace
(
faces[curfaceID], // modified face
curfaceID, // label of face being modified
addedCells[faceI], // owner
-1, // neighbour
false, // face flip
mesh.boundaryMesh().whichPatch(curfaceID),// patch for face
false, // remove from zone
faceZoneID_.index(), // zone for face
mfFlip[faceI] // face flip in zone
)
);
if (debug > 1)
{
Pout<< "Modifying a boundary face. Face: " << curfaceID
<< " flip: " << mfFlip[faceI]
<< endl;
}
}
// If slave cell is owner, the face remains the same (but with
// a new neighbour - the newly created cell). Otherwise, the
// face is flipped.
else if (sc[faceI] == own[curfaceID])
{
// Orientation is good, just change neighbour
ref.setAction
(
polyModifyFace
(
faces[curfaceID], // modified face
curfaceID, // label of face being modified
own[curfaceID], // owner
addedCells[faceI], // neighbour
false, // face flip
mesh.boundaryMesh().whichPatch(curfaceID),// patch for face
false, // remove from zone
faceZoneID_.index(), // zone for face
mfFlip[faceI] // face flip in zone
)
);
if (debug > 1)
{
Pout<< "modify face, no flip " << curfaceID
<< " own: " << own[curfaceID]
<< " nei: " << addedCells[faceI]
<< endl;
}
}
else
{
// Change in orientation; flip face
ref.setAction
(
polyModifyFace
(
faces[curfaceID].reverseFace(), // modified face
curfaceID, // label of face being modified
nei[curfaceID], // owner
addedCells[faceI], // neighbour
true, // face flip
mesh.boundaryMesh().whichPatch(curfaceID), // patch for face
false, // remove from zone
faceZoneID_.index(), // zone for face
!mfFlip[faceI] // face flip in zone
)
);
if (debug > 1)
{
Pout<< "modify face, with flip " << curfaceID
<< " own: " << own[curfaceID]
<< " nei: " << addedCells[faceI]
<< endl;
}
}
}
// Create new faces from edges
const edgeList& zoneLocalEdges = masterFaceLayer.edges();
const labelListList& edgeFaces = masterFaceLayer.edgeFaces();
label nInternalEdges = masterFaceLayer.nInternalEdges();
const labelList& meshEdges =
mesh.faceZones()[faceZoneID_.index()].meshEdges();
// Do all internal edges
for (label curEdgeID = 0; curEdgeID < nInternalEdges; curEdgeID++)
{
face newFace(4);
newFace[0] = mp[zoneLocalEdges[curEdgeID].start()];
newFace[1] = mp[zoneLocalEdges[curEdgeID].end()];
newFace[2] = addedPoints[zoneLocalEdges[curEdgeID].end()];
newFace[3] = addedPoints[zoneLocalEdges[curEdgeID].start()];
ref.setAction
(
polyAddFace
(
newFace, // face
addedCells[edgeFaces[curEdgeID][0]], // owner
addedCells[edgeFaces[curEdgeID][1]], // neighbour
-1, // master point
meshEdges[curEdgeID], // master edge
-1, // master face
false, // flip flux
-1, // patch for face
-1, // zone for face
false // face zone flip
)
);
if (debug > 1)
{
Pout<< "Add internal face off edge: " << newFace
<< " own: " << addedCells[edgeFaces[curEdgeID][0]]
<< " nei: " << addedCells[edgeFaces[curEdgeID][1]]
<< endl;
}
}
// Prepare creation of faces from boundary edges.
// Note:
// A tricky part of the algorithm is finding the patch into which the
// newly created face will be added. For this purpose, take the edge
// and grab all the faces coming from it. From the set of faces
// eliminate the internal faces and find the boundary face from the rest.
// If there is more than one boundary face (excluding the ones in
// the master zone), the patch with the lower label is selected.
const labelListList& meshEdgeFaces = mesh.edgeFaces();
const faceZoneMesh& zoneMesh = mesh.faceZones();
// Do all boundary edges
for
(
label curEdgeID = nInternalEdges;
curEdgeID < zoneLocalEdges.size();
curEdgeID++
)
{
face newFace(4);
newFace[0] = mp[zoneLocalEdges[curEdgeID].start()];
newFace[1] = mp[zoneLocalEdges[curEdgeID].end()];
newFace[2] = addedPoints[zoneLocalEdges[curEdgeID].end()];
newFace[3] = addedPoints[zoneLocalEdges[curEdgeID].start()];
// Determine the patch for insertion
const labelList& curFaces = meshEdgeFaces[meshEdges[curEdgeID]];
label patchID = -1;
label zoneID = -1;
forAll(curFaces, faceI)
{
const label cf = curFaces[faceI];
if (!mesh.isInternalFace(cf))
{
// Face not internal. Check if it is in the zone
if (zoneMesh.whichZone(cf) != faceZoneID_.index())
{
// Found the face in a boundary patch which is not in zone
patchID = mesh.boundaryMesh().whichPatch(cf);
zoneID = mesh.faceZones().whichZone(cf);
break;
}
}
}
if (patchID < 0)
{
FatalErrorInFunction
<< "Cannot find patch for edge " << meshEdges[curEdgeID]
<< ". Edge: " << mesh.edges()[meshEdges[curEdgeID]]
<< abort(FatalError);
}
ref.setAction
(
polyAddFace
(
newFace, // face
addedCells[edgeFaces[curEdgeID][0]], // owner
-1, // neighbour
-1, // master point
meshEdges[curEdgeID], // master edge
-1, // master face
false, // flip flux
patchID, // patch for face
zoneID, // zone
false // zone face flip
)
);
if (debug > 1)
{
Pout<< "add boundary face: " << newFace
<< " into patch " << patchID
<< " own: " << addedCells[edgeFaces[curEdgeID][0]]
<< endl;
}
}
// Modify the remaining faces of the master cells to reconnect to the new
// layer of faces.
// Algorithm: Go through all the cells of the master zone and make
// a map of faces to avoid duplicates. Do not insert the faces in
// the master patch (as they have already been dealt with). Make
// a master layer point renumbering map, which for every point in
// the master layer gives its new label. Loop through all faces in
// the map and attempt to renumber them using the master layer
// point renumbering map. Once the face is renumbered, compare it
// with the original face; if they are the same, the face has not
// changed; if not, modify the face but keep all of its old
// attributes (apart from the vertex numbers).
// Create the map of faces in the master cell layer
labelHashSet masterCellFaceMap(primitiveMesh::facesPerCell_*mc.size());
const cellList& cells = mesh.cells();
forAll(mc, cellI)
{
const labelList& curFaces = cells[mc[cellI]];
forAll(curFaces, faceI)
{
// Check if the face belongs to the master zone; if not add it
if (zoneMesh.whichZone(curFaces[faceI]) != faceZoneID_.index())
{
masterCellFaceMap.insert(curFaces[faceI]);
}
}
}
// Create the master layer point map
Map<label> masterLayerPointMap(2*mp.size());
forAll(mp, pointI)
{
masterLayerPointMap.insert
(
mp[pointI],
addedPoints[pointI]
);
}
// Grab the list of faces of the master layer
const labelList masterCellFaces = masterCellFaceMap.toc();
forAll(masterCellFaces, faceI)
{
// Attempt to renumber the face using the masterLayerPointMap.
// Missing point remain the same
const label curFaceID = masterCellFaces[faceI];
const face& oldFace = faces[curFaceID];
face newFace(oldFace.size());
bool changed = false;
forAll(oldFace, pointI)
{
if (masterLayerPointMap.found(oldFace[pointI]))
{
changed = true;
newFace[pointI] = masterLayerPointMap.find(oldFace[pointI])();
}
else
{
newFace[pointI] = oldFace[pointI];
}
}
// If the face has changed, create a modification entry
if (changed)
{
// Get face zone and its flip
label modifiedFaceZone = mesh.faceZones().whichZone(curFaceID);
bool modifiedFaceZoneFlip = false;
if (modifiedFaceZone >= 0)
{
modifiedFaceZoneFlip =
mesh.faceZones()[modifiedFaceZone].flipMap()
[
mesh.faceZones()[modifiedFaceZone].whichFace(curFaceID)
];
}
if (mesh.isInternalFace(curFaceID))
{
ref.setAction
(
polyModifyFace
(
newFace, // modified face
curFaceID, // label of face being modified
own[curFaceID], // owner
nei[curFaceID], // neighbour
false, // face flip
-1, // patch for face
false, // remove from zone
modifiedFaceZone, // zone for face
modifiedFaceZoneFlip // face flip in zone
)
);
if (debug > 1)
{
Pout<< "modifying stick-out face. Internal Old face: "
<< oldFace
<< " new face: " << newFace
<< " own: " << own[curFaceID]
<< " nei: " << nei[curFaceID]
<< endl;
}
}
else
{
ref.setAction
(
polyModifyFace
(
newFace, // modified face
curFaceID, // label of face being modified
own[curFaceID], // owner
-1, // neighbour
false, // face flip
mesh.boundaryMesh().whichPatch(curFaceID),
// patch for face
false, // remove from zone
modifiedFaceZone, // zone for face
modifiedFaceZoneFlip // face flip in zone
)
);
if (debug > 1)
{
Pout<< "modifying stick-out face. Boundary Old face: "
<< oldFace
<< " new face: " << newFace
<< " own: " << own[curFaceID]
<< " patch: "
<< mesh.boundaryMesh().whichPatch(curFaceID)
<< endl;
}
}
}
}
if (debug)
{
Pout<< "void layerAdditionRemoval::addCellLayer(polyTopoChange&) const "
<< " for object " << name() << ": "
<< "Finished adding cell layer" << endl;
}
}
// ************************************************************************* //