248 lines
4.9 KiB
C
248 lines
4.9 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2017-2018 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "Random.H"
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#include "PstreamReduceOps.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::Random::Random(const label seedValue)
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:
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seed_(seedValue),
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generator_(seed_),
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uniform01_(),
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hasGaussSample_(false),
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gaussSample_(0)
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{}
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Foam::Random::Random(const Random& rnd, const bool reset)
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:
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Random(rnd)
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{
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if (reset)
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{
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hasGaussSample_ = false;
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gaussSample_ = 0;
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generator_.seed(seed_);
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}
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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template<>
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Foam::scalar Foam::Random::sample01()
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{
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return scalar01();
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}
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template<>
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Foam::label Foam::Random::sample01()
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{
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return round(scalar01());
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}
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template<>
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Foam::scalar Foam::Random::GaussNormal()
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{
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if (hasGaussSample_)
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{
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hasGaussSample_ = false;
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return gaussSample_;
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}
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// Gaussian random number as per Knuth/Marsaglia.
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// Input: two uniform random numbers, output: two Gaussian random numbers.
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// cache one of the values for the next call.
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scalar rsq, v1, v2;
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do
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{
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v1 = 2*scalar01() - 1;
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v2 = 2*scalar01() - 1;
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rsq = sqr(v1) + sqr(v2);
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} while (rsq >= 1 || rsq == 0);
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const scalar fac = sqrt(-2*log(rsq)/rsq);
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gaussSample_ = v1*fac;
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hasGaussSample_ = true;
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return v2*fac;
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}
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template<>
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Foam::label Foam::Random::GaussNormal()
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{
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return round(GaussNormal<scalar>());
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}
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template<>
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Foam::scalar Foam::Random::position
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(
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const scalar& start,
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const scalar& end
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)
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{
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return start + scalar01()*(end - start);
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}
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template<>
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Foam::label Foam::Random::position(const label& start, const label& end)
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{
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#ifdef FULLDEBUG
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if (start > end)
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{
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FatalErrorInFunction
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<< "start index " << start << " > end index " << end << nl
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<< abort(FatalError);
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}
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#endif
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// Extend the upper sampling range by 1 and floor the result.
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// Since the range is non-negative, can use integer truncation
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// instead using floor().
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const label val = start + label(scalar01()*(end - start + 1));
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// Rare case when scalar01() returns exactly 1.000 and the truncated
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// value would be out of range.
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return min(val, end);
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}
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template<>
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Foam::scalar Foam::Random::globalSample01()
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{
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scalar value(-GREAT);
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if (Pstream::master())
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{
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value = scalar01();
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}
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Pstream::scatter(value);
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return value;
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}
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template<>
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Foam::label Foam::Random::globalSample01()
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{
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label value(labelMin);
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if (Pstream::master())
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{
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value = round(scalar01());
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}
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Pstream::scatter(value);
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return value;
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}
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template<>
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Foam::scalar Foam::Random::globalGaussNormal()
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{
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scalar value(-GREAT);
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if (Pstream::master())
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{
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value = GaussNormal<scalar>();
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}
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Pstream::scatter(value);
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return value;
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}
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template<>
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Foam::label Foam::Random::globalGaussNormal()
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{
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label value(labelMin);
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if (Pstream::master())
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{
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value = GaussNormal<label>();
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}
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Pstream::scatter(value);
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return value;
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}
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template<>
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Foam::scalar Foam::Random::globalPosition
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(
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const scalar& start,
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const scalar& end
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)
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{
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scalar value(-GREAT);
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if (Pstream::master())
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{
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value = position<scalar>(start, end);
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}
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Pstream::scatter(value);
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return value;
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}
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template<>
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Foam::label Foam::Random::globalPosition
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(
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const label& start,
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const label& end
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)
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{
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label value(labelMin);
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if (Pstream::master())
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{
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value = position<label>(start, end);
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}
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Pstream::scatter(value);
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return value;
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}
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// ************************************************************************* //
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