Files
openfoam/src/OpenFOAM/primitives/random/Random/Random.C
Mark Olesen c278b93d7a COMP: backport of updates for gcc-92 compilation
STYLE: add typedefs for interpolation tables
2020-01-28 12:46:27 +01:00

248 lines
4.9 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2017-2018 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "Random.H"
#include "PstreamReduceOps.H"
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::Random::Random(const label seedValue)
:
seed_(seedValue),
generator_(seed_),
uniform01_(),
hasGaussSample_(false),
gaussSample_(0)
{}
Foam::Random::Random(const Random& rnd, const bool reset)
:
Random(rnd)
{
if (reset)
{
hasGaussSample_ = false;
gaussSample_ = 0;
generator_.seed(seed_);
}
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<>
Foam::scalar Foam::Random::sample01()
{
return scalar01();
}
template<>
Foam::label Foam::Random::sample01()
{
return round(scalar01());
}
template<>
Foam::scalar Foam::Random::GaussNormal()
{
if (hasGaussSample_)
{
hasGaussSample_ = false;
return gaussSample_;
}
// Gaussian random number as per Knuth/Marsaglia.
// Input: two uniform random numbers, output: two Gaussian random numbers.
// cache one of the values for the next call.
scalar rsq, v1, v2;
do
{
v1 = 2*scalar01() - 1;
v2 = 2*scalar01() - 1;
rsq = sqr(v1) + sqr(v2);
} while (rsq >= 1 || rsq == 0);
const scalar fac = sqrt(-2*log(rsq)/rsq);
gaussSample_ = v1*fac;
hasGaussSample_ = true;
return v2*fac;
}
template<>
Foam::label Foam::Random::GaussNormal()
{
return round(GaussNormal<scalar>());
}
template<>
Foam::scalar Foam::Random::position
(
const scalar& start,
const scalar& end
)
{
return start + scalar01()*(end - start);
}
template<>
Foam::label Foam::Random::position(const label& start, const label& end)
{
#ifdef FULLDEBUG
if (start > end)
{
FatalErrorInFunction
<< "start index " << start << " > end index " << end << nl
<< abort(FatalError);
}
#endif
// Extend the upper sampling range by 1 and floor the result.
// Since the range is non-negative, can use integer truncation
// instead using floor().
const label val = start + label(scalar01()*(end - start + 1));
// Rare case when scalar01() returns exactly 1.000 and the truncated
// value would be out of range.
return min(val, end);
}
template<>
Foam::scalar Foam::Random::globalSample01()
{
scalar value(-GREAT);
if (Pstream::master())
{
value = scalar01();
}
Pstream::scatter(value);
return value;
}
template<>
Foam::label Foam::Random::globalSample01()
{
label value(labelMin);
if (Pstream::master())
{
value = round(scalar01());
}
Pstream::scatter(value);
return value;
}
template<>
Foam::scalar Foam::Random::globalGaussNormal()
{
scalar value(-GREAT);
if (Pstream::master())
{
value = GaussNormal<scalar>();
}
Pstream::scatter(value);
return value;
}
template<>
Foam::label Foam::Random::globalGaussNormal()
{
label value(labelMin);
if (Pstream::master())
{
value = GaussNormal<label>();
}
Pstream::scatter(value);
return value;
}
template<>
Foam::scalar Foam::Random::globalPosition
(
const scalar& start,
const scalar& end
)
{
scalar value(-GREAT);
if (Pstream::master())
{
value = position<scalar>(start, end);
}
Pstream::scatter(value);
return value;
}
template<>
Foam::label Foam::Random::globalPosition
(
const label& start,
const label& end
)
{
label value(labelMin);
if (Pstream::master())
{
value = position<label>(start, end);
}
Pstream::scatter(value);
return value;
}
// ************************************************************************* //