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https://develop.openfoam.com/Development/openfoam.git
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201 lines
5.6 KiB
C++
201 lines
5.6 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::functionObjects::codedFunctionObject
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Group
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grpUtilitiesFunctionObjects
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Description
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Provides a general interface to enable dynamic code compilation.
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The entries are:
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\plaintable
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codeInclude | include files
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codeOptions | include paths; inserted into EXE_INC in Make/options
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codeLibs | link line; inserted into LIB_LIBS in Make/options
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codeData | c++; local member data (null constructed);
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localCode | c++; local static functions;
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codeRead | c++; upon functionObject::read();
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codeExecute | c++; upon functionObject::execute();
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codeWrite | c++; upon functionObject::write()
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codeEnd | c++; upon functionObject::end();
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\endplaintable
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Usage
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Example of function object specification:
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\verbatim
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difference
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{
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libs ("libutilityFunctionObjects.so");
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type coded;
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// Name of on-the-fly generated functionObject
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name writeMagU;
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codeWrite
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#{
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// Lookup U
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const volVectorField& U = mesh().lookupObject<volVectorField>("U");
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// Write
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mag(U)().write();
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#};
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}
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\endverbatim
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See also
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Foam::functionObject
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Foam::codedBase
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SourceFiles
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codedFunctionObject.C
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\*---------------------------------------------------------------------------*/
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#ifndef functionObjects_codedFunctionObject_H
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#define functionObjects_codedFunctionObject_H
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#include "functionObject.H"
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#include "codedBase.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace functionObjects
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{
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/*---------------------------------------------------------------------------*\
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Class codedFunctionObject Declaration
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\*---------------------------------------------------------------------------*/
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class codedFunctionObject
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:
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public functionObject,
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public codedBase
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{
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protected:
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// Protected data
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//- Reference to the time database
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const Time& time_;
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//- Input dictionary
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dictionary dict_;
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word name_;
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string codeData_;
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string codeRead_;
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string codeExecute_;
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string codeWrite_;
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string codeEnd_;
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//- Underlying functionObject
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mutable autoPtr<functionObject> redirectFunctionObjectPtr_;
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// Protected Member Functions
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//- Get the loaded dynamic libraries
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virtual dlLibraryTable& libs() const;
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//- Adapt the context for the current object
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virtual void prepare(dynamicCode&, const dynamicCodeContext&) const;
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// Return a description (type + name) for the output
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virtual string description() const;
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// Clear any redirected objects
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virtual void clearRedirect() const;
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// Get the dictionary to initialize the codeContext
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virtual const dictionary& codeDict() const;
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private:
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//- No copy construct
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codedFunctionObject(const codedFunctionObject&) = delete;
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//- No copy assignment
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void operator=(const codedFunctionObject&) = delete;
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public:
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//- Runtime type information
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TypeName("coded");
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// Constructors
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//- Construct from Time and dictionary
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codedFunctionObject
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(
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const word& name,
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const Time& time,
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const dictionary& dict
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);
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//- Destructor
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virtual ~codedFunctionObject();
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// Member Functions
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//- Dynamically compiled functionObject
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functionObject& redirectFunctionObject() const;
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//- Called at each ++ or += of the time-loop.
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// postProcess overrides the usual executeControl behaviour and
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// forces execution (used in post-processing mode)
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virtual bool execute();
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//- Called at each ++ or += of the time-loop.
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// postProcess overrides the usual writeControl behaviour and
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// forces writing always (used in post-processing mode)
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virtual bool write();
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//- Called when Time::run() determines that the time-loop exits.
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// By default it simply calls execute().
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virtual bool end();
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//- Read and set the function object if its data have changed
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virtual bool read(const dictionary&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace functionObjects
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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