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- add placeholder BoundaryMesh to surfMesh allows us to drop the SurfGeoMesh class and just reuse the GeoMesh class. Do the same for triSurface.
191 lines
5.1 KiB
C++
191 lines
5.1 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::fileFormats::STLsurfaceFormat
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Description
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Provide a means of reading/writing STL files (ASCII and binary).
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Note
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For efficiency, the zones are sorted before creating the faces.
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The class is thus derived from MeshedSurface.
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SourceFiles
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STLsurfaceFormat.C
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STLsurfaceFormatASCII.L
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\*---------------------------------------------------------------------------*/
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#ifndef STLsurfaceFormat_H
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#define STLsurfaceFormat_H
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#include "STLsurfaceFormatCore.H"
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#include "MeshedSurface.H"
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#include "UnsortedMeshedSurface.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace fileFormats
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{
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/*---------------------------------------------------------------------------*\
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Class STLsurfaceFormat Declaration
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\*---------------------------------------------------------------------------*/
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template<class Face>
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class STLsurfaceFormat
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:
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public MeshedSurface<Face>
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{
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// Private Member Functions
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//- Write Face in ASCII
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static inline void writeShell
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(
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Ostream&,
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const pointField&,
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const Face&
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);
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//- Write Face in BINARY
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static inline void writeShell
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(
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ostream&,
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const pointField&,
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const Face&,
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const label zoneI
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);
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//- Write surface mesh components (as BINARY)
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static void writeBINARY
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(
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ostream&,
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const pointField&,
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const List<Face>&,
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const List<surfZone>&
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);
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//- Write UnsortedMeshedSurface
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static void writeBINARY(ostream&, const UnsortedMeshedSurface<Face>&);
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//- Disallow default bitwise copy construct
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STLsurfaceFormat(const STLsurfaceFormat<Face>&);
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//- Disallow default bitwise assignment
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void operator=(const STLsurfaceFormat<Face>&);
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public:
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// Constructors
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//- Construct from file name
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STLsurfaceFormat(const fileName&);
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// Selectors
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//- Read file and return surface
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static autoPtr<MeshedSurface<Face> > New(const fileName& name)
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{
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return autoPtr<MeshedSurface<Face> >
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(
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new STLsurfaceFormat<Face>(name)
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);
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}
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// Destructor
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virtual ~STLsurfaceFormat()
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{}
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// Member Functions
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//- Read from file
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virtual bool read(const fileName&);
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//- Write surface mesh components (as ASCII)
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static void write
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(
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Ostream&,
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const pointField&,
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const List<Face>&,
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const List<surfZone>&
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);
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//- Write MeshedSurface (as ASCII)
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static void write
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(
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Ostream&,
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const MeshedSurface<Face>&
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);
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//- Write MeshedSurface (ASCII or BINARY, depending on the extension)
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static void write
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(
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const fileName&,
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const MeshedSurface<Face>&
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);
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//- Write UnsortedMeshedSurface (as ASCII) sorted by zone
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static void write
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(
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Ostream&,
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const UnsortedMeshedSurface<Face>&
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);
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//- Write UnsortedMeshedSurface
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// ASCII output is sorted by zone; binary output is unsorted
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static void write
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(
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const fileName&,
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const UnsortedMeshedSurface<Face>&
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);
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//- Write object (only ASCII output)
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virtual void write(Ostream& os) const
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{
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write(os, *this);
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace fileFormats
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "STLsurfaceFormat.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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