Files
openfoam/src/functionObjects/field/streamLine/streamLineParticle.H

283 lines
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C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd |
\\/ M anipulation |
-------------------------------------------------------------------------------
| Copyright (C) 2011-2017 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::streamLineParticle
Description
Particle class that samples fields as it passes through. Used in streamline
calculation.
SourceFiles
streamLineParticle.C
\*---------------------------------------------------------------------------*/
#ifndef streamLineParticle_H
#define streamLineParticle_H
#include "particle.H"
#include "autoPtr.H"
#include "interpolation.H"
#include "vectorList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class streamLineParticle;
class streamLineParticleCloud;
Ostream& operator<<(Ostream&, const streamLineParticle&);
/*---------------------------------------------------------------------------*\
Class streamLineParticle Declaration
\*---------------------------------------------------------------------------*/
class streamLineParticle
:
public particle
{
public:
class trackingData
:
public particle::trackingData
{
public:
// Public data
const PtrList<interpolation<scalar>>& vsInterp_;
const PtrList<interpolation<vector>>& vvInterp_;
const label UIndex_;
const label nSubCycle_;
const scalar trackLength_;
DynamicList<vectorList>& allPositions_;
List<DynamicList<scalarList>>& allScalars_;
List<DynamicList<vectorList>>& allVectors_;
// Constructors
//- Construct from components
trackingData
(
streamLineParticleCloud& cloud,
const PtrList<interpolation<scalar>>& vsInterp,
const PtrList<interpolation<vector>>& vvInterp,
const label UIndex,
const label nSubCycle,
const scalar trackLength,
DynamicList<List<point>>& allPositions,
List<DynamicList<scalarList>>& allScalars,
List<DynamicList<vectorList>>& allVectors
)
:
particle::trackingData(cloud),
vsInterp_(vsInterp),
vvInterp_(vvInterp),
UIndex_(UIndex),
nSubCycle_(nSubCycle),
trackLength_(trackLength),
allPositions_(allPositions),
allScalars_(allScalars),
allVectors_(allVectors)
{}
};
private:
// Private data
//- Whether particle transports with +U or -U
bool trackForward_;
//- Lifetime of particle. Particle dies when reaches 0.
label lifeTime_;
//- Sampled positions
DynamicList<point> sampledPositions_;
//- Sampled scalars
List<DynamicList<scalar>> sampledScalars_;
//- Sampled vectors
List<DynamicList<vector>> sampledVectors_;
// Private Member Functions
//- Interpolate all quantities; return interpolated velocity.
vector interpolateFields
(
const trackingData&,
const point&,
const label celli,
const label facei
);
public:
// Constructors
//- Construct from components
streamLineParticle
(
const polyMesh& c,
const vector& position,
const label celli,
const bool trackForward,
const label lifeTime
);
//- Construct from Istream
streamLineParticle
(
const polyMesh& c,
Istream& is,
bool readFields = true,
bool newFormat = true
);
//- Construct copy
streamLineParticle(const streamLineParticle& p);
//- Construct and return a clone
autoPtr<particle> clone() const
{
return autoPtr<particle>(new streamLineParticle(*this));
}
//- Factory class to read-construct particles used for parallel transfer
class iNew
{
const polyMesh& mesh_;
public:
iNew(const polyMesh& mesh)
:
mesh_(mesh)
{}
autoPtr<streamLineParticle> operator()(Istream& is) const
{
return autoPtr<streamLineParticle>
(
new streamLineParticle(mesh_, is, true)
);
}
};
// Member Functions
// Tracking
//- Track all particles to their end point
bool move(streamLineParticleCloud&, trackingData&, const scalar);
//- Overridable function to handle the particle hitting a patch
// Executed before other patch-hitting functions
bool hitPatch(streamLineParticleCloud&, trackingData&);
//- Overridable function to handle the particle hitting a wedge
void hitWedgePatch(streamLineParticleCloud&, trackingData&);
//- Overridable function to handle the particle hitting a
// symmetry plane
void hitSymmetryPlanePatch(streamLineParticleCloud&, trackingData&);
//- Overridable function to handle the particle hitting a
// symmetry patch
void hitSymmetryPatch(streamLineParticleCloud&, trackingData&);
//- Overridable function to handle the particle hitting a cyclic
void hitCyclicPatch(streamLineParticleCloud&, trackingData&);
//- Overridable function to handle the particle hitting a
// cyclicAMIPatch
void hitCyclicAMIPatch
(
streamLineParticleCloud&,
trackingData&,
const vector& direction
);
//- Overridable function to handle the particle hitting a
// cyclicACMIPatch
void hitCyclicACMIPatch
(
streamLineParticleCloud&,
trackingData&,
const vector& direction
);
//- Overridable function to handle the particle hitting a
//- processorPatch
void hitProcessorPatch(streamLineParticleCloud&, trackingData&);
//- Overridable function to handle the particle hitting a wallPatch
void hitWallPatch(streamLineParticleCloud&, trackingData&);
// I-O
//- Read
static void readFields(Cloud<streamLineParticle>&);
//- Write
static void writeFields(const Cloud<streamLineParticle>&);
// Ostream Operator
friend Ostream& operator<<(Ostream&, const streamLineParticle&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //