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Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.
The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.
--
The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.
- The origin represents the "shift" for a local coordinate system.
- The base rotation tensor represents the "tilt" or orientation
of the local coordinate system in general (eg, for mapping
positions), but may require position-dependent tensors when
transforming vectors and tensors.
For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.
The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.
The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,
... = cs.transform(globalPt, someVector);
In some cases it can be useful to use query uniform() to avoid
storage of redundant values.
if (cs.uniform())
{
vector xx = cs.transform(someVector);
}
else
{
List<vector> xx = cs.transform(manyPoints, someVector);
}
Support transform/invTransform for common data types:
(scalar, vector, sphericalTensor, symmTensor, tensor).
====================
Breaking Changes
====================
- These changes to coordinate systems and rotations may represent
a breaking change for existing user coding.
- Relocating the rotation tensor into coordinateSystem itself means
that the coordinate system 'R()' method now returns the rotation
directly instead of the coordinateRotation. The method name 'R()'
was chosen for consistency with other low-level entities (eg,
quaternion).
The following changes will be needed in coding:
Old: tensor rot = cs.R().R();
New: tensor rot = cs.R();
Old: cs.R().transform(...);
New: cs.transform(...);
Accessing the runTime selectable coordinateRotation
has moved to the rotation() method:
Old: Info<< "Rotation input: " << cs.R() << nl;
New: Info<< "Rotation input: " << cs.rotation() << nl;
- Naming consistency changes may also cause code to break.
Old: transformVector()
New: transformPrincipal()
The old method name transformTensor() now simply becomes transform().
====================
New methods
====================
For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:
tensorField rots(cs.R(somePoints));
and later
Foam::transformList(rots, someVectors);
The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).
The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.
================
Input format
================
- Streamline dictionary input requirements
* The default type is cartesian.
* The default rotation type is the commonly used axes rotation
specification (with e1/e2/3), which is assumed if the 'rotation'
sub-dictionary does not exist.
Example,
Compact specification:
coordinateSystem
{
origin (0 0 0);
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
Full specification (also accepts the longer 'coordinateRotation'
sub-dictionary name):
coordinateSystem
{
type cartesian;
origin (0 0 0);
rotation
{
type axes;
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
}
This simplifies the input for many cases.
- Additional rotation specification 'none' (an identity rotation):
coordinateSystem
{
origin (0 0 0);
rotation { type none; }
}
- Additional rotation specification 'axisAngle', which is similar
to the -rotate-angle option for transforming points (issue #660).
For some cases this can be more intuitive.
For example,
rotation
{
type axisAngle;
axis (0 1 0);
angle 30;
}
vs.
rotation
{
type axes;
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
- shorter names (or older longer names) for the coordinate rotation
specification.
euler EulerRotation
starcd STARCDRotation
axes axesRotation
================
Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
(cartesian, cylindrical, indirect). This reduces potential name
clashes and makes a clearer declaration. Eg,
coordSystem::cartesian csys_;
The older names (eg, cartesianCS, etc) remain available via typedefs.
- added coordinateRotations namespace for better organization and
reduce potential name clashes.
201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2017-2018 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::coordinateRotations::axes
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Description
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A coordinateRotation specified using global axes.
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The rotation is defined by a combination of vectors (e1/e2), (e2/e3)
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or (e3/e1). Any nonorthogonality is absorbed into the second vector.
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\verbatim
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coordinateRotation
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{
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type axes;
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e1 (1 0 0);
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e2 (0 1 0);
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}
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\endverbatim
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\heading Dictionary entries
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\table
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Property | Description | Required | Default
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type | type name: axes (previously axesRotation) | yes |
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e1 | local x-axis | partly |
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e2 | local y-axis | partly |
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e3 | local z-axis | partly |
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\endtable
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Note
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It is also possible to specify in terms of \c axis and \c direction.
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For cylindrical coordinates, the \c axis would correspond to the
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\a z-axis and the \c direction to the \a r-axis.
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SourceFiles
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axesRotation.C
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\*---------------------------------------------------------------------------*/
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#ifndef coordinateRotations_axes_H
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#define coordinateRotations_axes_H
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#include "coordinateRotation.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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namespace coordinateRotations
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{
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/*---------------------------------------------------------------------------*\
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Class coordinateRotations::axes Declaration
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\*---------------------------------------------------------------------------*/
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class axes
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:
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public coordinateRotation
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{
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public:
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//- The order/combination of local axes for the axes-rotation definition
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// Note that these follow the right-hand rule.
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enum axisOrder
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{
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E1_E2, //!< The axis1 (dominant) is local X, axis2 is local Y.
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E2_E3, //!< The axis1 (dominant) is local Y, axis2 is local Z.
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E3_E1, //!< The axis1 (dominant) is local Z, axis2 is local X.
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E3_E1_COMPAT //!< E3_E1 specified as axis/direction.
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};
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protected:
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// Protected Data
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//- The primary axis
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vector axis1_;
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//- The secondary axis
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vector axis2_;
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//- The axis order
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axisOrder order_;
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// Protected Member Functions
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//- Read from dictionary
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void read(const dictionary& dict);
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public:
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//- Runtime type information
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TypeNameNoDebug("axes");
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// Constructors
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//- Construct null - an identity transform
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axes();
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//- Copy construct
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axes(const axes& crot);
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//- Move construct
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axes(axes&& crot);
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//- Construct from two axes
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axes(const vector& axis1, const vector& axis2, axisOrder order=E3_E1);
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//- Construct from a single axis (as e3) using a best-guess for the
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//- second axis.
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// The largest component and its sign are used when guessing
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// an appropriate orientation (direction).
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explicit axes(const vector& axis);
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//- Construct from dictionary
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explicit axes(const dictionary& dict);
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//- Return clone
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autoPtr<coordinateRotation> clone() const
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{
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return
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autoPtr<coordinateRotation>::NewFrom
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<coordinateRotations::axes>(*this);
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}
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//- Destructor
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virtual ~axes() = default;
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// Static Member Functions
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//- The rotation tensor calculated from two axes and their order.
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// The input axes will be normalised.
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// If axis2 is zero, an axis orthogonal to axis1 will be guessed.
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// The largest component and its sign are used when guessing
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// an appropriate orientation (direction).
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static tensor rotation
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(
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const vector& axis1,
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const vector& axis2,
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axisOrder order = E3_E1
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);
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// Member Functions
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//- Reset specification
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virtual void clear();
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//- The rotation tensor calculated from the specified axes and order
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virtual tensor R() const;
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//- Write information
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virtual void write(Ostream& os) const;
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//- Write dictionary entry
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virtual void writeEntry(const word& keyword, Ostream& os) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace coordinateRotations
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// Compatibility typedef 1806
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typedef coordinateRotations::axes axesRotation;
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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