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https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
- ditched PrimitivePatchExtra in favour of a PatchTools class that is currently just a collection of static functions. They could equally well live within PrimitivePatch itself, but isolated also has its advantages. - MeshedSurface, UnsortedMeshedSurface now have 'regions' instead of 'patches' since they are more like a faceZone for meshed surfaces than patches. This might avoid confusion at a later stage.
182 lines
5.2 KiB
C++
182 lines
5.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::PrimitivePatchTools
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Description
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A collect of tools for searching, sort PrimitivePatch information.
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SourceFiles
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PrimitivePatchTools.C
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\*---------------------------------------------------------------------------*/
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#ifndef PrimitivePatchTools_H
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#define PrimitivePatchTools_H
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#include "PrimitivePatch.H"
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#include "HashSet.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class PatchTools Declaration
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\*---------------------------------------------------------------------------*/
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class PatchTools
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{
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public:
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//- Check for orientation issues.
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// Returns true if problems were found.
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// If a normal flips across an edge, places it in the HashSet
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template
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<
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType
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>
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static bool checkOrientation
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(
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const PrimitivePatch<Face, FaceList, PointField, PointType>&,
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const bool report = false,
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labelHashSet* marked = 0
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);
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//- Fill faceZone with currentZone for every face reachable
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// from faceI without crossing edge marked in borderEdge.
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// Note: faceZone has to be sized nFaces before calling.
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template
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<
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class BoolListType,
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType
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>
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static void markZone
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(
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const PrimitivePatch<Face, FaceList, PointField, PointType>&,
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const BoolListType& borderEdge,
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const label faceI,
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const label currentZone,
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labelList& faceZone
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);
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//- Size and fills faceZone with zone of face.
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// Zone is area reachable by edge crossing without crossing borderEdge.
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// Returns number of zones.
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template
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<
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class BoolListType,
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType
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>
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static label markZones
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(
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const PrimitivePatch<Face, FaceList, PointField, PointType>&,
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const BoolListType& borderEdge,
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labelList& faceZone
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);
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//- Determine the mapping for a sub-patch.
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// Only include faces for which bool-list entry is true.
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// @param[in] includeFaces faces to include
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// @param[out] pointMap mapping new to old localPoints
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// @param[out] faceMap mapping new to old faces
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template
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<
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class BoolListType,
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType
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>
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static void subsetMap
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(
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const PrimitivePatch<Face, FaceList, PointField, PointType>&,
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const BoolListType& includeFaces,
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labelList& pointMap,
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labelList& faceMap
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);
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//- Return edge-face addressing sorted by angle around the edge.
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// Orientation is anticlockwise looking from edge.vec(localPoints())
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template
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<
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType
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>
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static labelListList sortedEdgeFaces
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(
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const PrimitivePatch<Face, FaceList, PointField, PointType>&
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);
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//- If 2 face neighbours: label of face where ordering of edge
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// is consistent with righthand walk.
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// If 1 neighbour: label of only face.
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// If >2 neighbours: undetermined.
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template
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<
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class Face,
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template<class> class FaceList,
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class PointField,
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class PointType
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>
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static labelList edgeOwner
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(
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const PrimitivePatch<Face, FaceList, PointField, PointType>&
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);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "PrimitivePatchTools.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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