Files
openfoam/src/OpenFOAM/meshes/primitiveMesh/PrimitivePatchTools/PrimitivePatchTools.H
Mark Olesen ffdb280a27 reworked surfMesh and PrimitivePatchExtra
- ditched PrimitivePatchExtra in favour of a PatchTools class that is
  currently just a collection of static functions. They could equally well
  live within PrimitivePatch itself, but isolated also has its advantages.

- MeshedSurface, UnsortedMeshedSurface now have 'regions' instead of
  'patches' since they are more like a faceZone for meshed surfaces than
  patches. This might avoid confusion at a later stage.
2009-01-27 23:03:21 +01:00

182 lines
5.2 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::PrimitivePatchTools
Description
A collect of tools for searching, sort PrimitivePatch information.
SourceFiles
PrimitivePatchTools.C
\*---------------------------------------------------------------------------*/
#ifndef PrimitivePatchTools_H
#define PrimitivePatchTools_H
#include "PrimitivePatch.H"
#include "HashSet.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class PatchTools Declaration
\*---------------------------------------------------------------------------*/
class PatchTools
{
public:
//- Check for orientation issues.
// Returns true if problems were found.
// If a normal flips across an edge, places it in the HashSet
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
static bool checkOrientation
(
const PrimitivePatch<Face, FaceList, PointField, PointType>&,
const bool report = false,
labelHashSet* marked = 0
);
//- Fill faceZone with currentZone for every face reachable
// from faceI without crossing edge marked in borderEdge.
// Note: faceZone has to be sized nFaces before calling.
template
<
class BoolListType,
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
static void markZone
(
const PrimitivePatch<Face, FaceList, PointField, PointType>&,
const BoolListType& borderEdge,
const label faceI,
const label currentZone,
labelList& faceZone
);
//- Size and fills faceZone with zone of face.
// Zone is area reachable by edge crossing without crossing borderEdge.
// Returns number of zones.
template
<
class BoolListType,
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
static label markZones
(
const PrimitivePatch<Face, FaceList, PointField, PointType>&,
const BoolListType& borderEdge,
labelList& faceZone
);
//- Determine the mapping for a sub-patch.
// Only include faces for which bool-list entry is true.
// @param[in] includeFaces faces to include
// @param[out] pointMap mapping new to old localPoints
// @param[out] faceMap mapping new to old faces
template
<
class BoolListType,
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
static void subsetMap
(
const PrimitivePatch<Face, FaceList, PointField, PointType>&,
const BoolListType& includeFaces,
labelList& pointMap,
labelList& faceMap
);
//- Return edge-face addressing sorted by angle around the edge.
// Orientation is anticlockwise looking from edge.vec(localPoints())
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
static labelListList sortedEdgeFaces
(
const PrimitivePatch<Face, FaceList, PointField, PointType>&
);
//- If 2 face neighbours: label of face where ordering of edge
// is consistent with righthand walk.
// If 1 neighbour: label of only face.
// If >2 neighbours: undetermined.
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
static labelList edgeOwner
(
const PrimitivePatch<Face, FaceList, PointField, PointType>&
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
# include "PrimitivePatchTools.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //