# PhasicFlow: Member List
PhasicFlow is an open-source parallel DEM (discrete element method) package for simulating granular flow. It is developed in C++ and can be exectued on both GPU (like CUDA) and CPU.

MotionModel< Model, Component > Member List

This is the complete list of members for MotionModel< Model, Component >, including all inherited members.

componentNames() const | MotionModel< Model, Component > | inline
componentNames_ | MotionModel< Model, Component > | private
ComponentVector_D typedef | MotionModel< Model, Component > |
getModel() | MotionModel< Model, Component > | inlineprotected
getModel() const | MotionModel< Model, Component > | inlineprotected
getModelInterface(uint32 iter, real t, real dt) const | MotionModel< Model, Component > | inline
impl_componentNames() const | MotionModel< Model, Component > | inlineprotected
impl_getModelInterface(uint32 iter, real t, real dt) const | MotionModel< Model, Component > | inlineprotected
impl_indexToName(uint32 i, word &name) const | MotionModel< Model, Component > | inlineprotected
impl_nameToIndex(const word &name, uint32 &idx) const | MotionModel< Model, Component > | inlineprotected
impl_noneComponent() const | MotionModel< Model, Component > | inlineprotected
impl_readDictionary(const dictionary &dict) | MotionModel< Model, Component > | inlineprotected
impl_writeDictionary(dictionary &dict) const | MotionModel< Model, Component > | inlineprotected
indexToName(uint32 idx, word &name) const | MotionModel< Model, Component > | inline
isMoving() const | MotionModel< Model, Component > | inline
ModelComponent typedef | MotionModel< Model, Component > |
ModelType typedef | MotionModel< Model, Component > |
ModelType | MotionModel< Model, Component > | private
motionComponents_ | MotionModel< Model, Component > | private
MotionModel() | MotionModel< Model, Component > |
MotionModel(const MotionModel &)=default | MotionModel< Model, Component > |
MotionModel(MotionModel &&)=default | MotionModel< Model, Component > |
move(uint32 iter, real t, real dt) | MotionModel< Model, Component > | inline
nameToIndex(const word &name, uint32 &idx) const | MotionModel< Model, Component > | inline
numComponents_ | MotionModel< Model, Component > | private
operator=(const MotionModel &)=default | MotionModel< Model, Component > |
operator=(MotionModel &&)=default | MotionModel< Model, Component > |
~MotionModel()=default | MotionModel< Model, Component > |