# PhasicFlow: Member List
PhasicFlow is an open-source parallel DEM (discrete element method) package for simulating granular flow. It is developed in C++ and can be exectued on both GPU (like CUDA) and CPU.

positionRandom Member List

This is the complete list of members for positionRandom, including all inherited members.

add_vCtor(positionParticles, positionRandom, dictionary) | positionRandom |
create(systemControl &control, const dictionary &dict) | positionParticles | static
create_vCtor(positionParticles, dictionary,(systemControl &control, const dictionary &dict),(control, dict)) | positionParticles |
diameter_ | positionRandom | private
diameters_ | positionRandom | private
getFinalPosition() | positionParticles | virtual
maxDiameter() const override | positionRandom | inlinevirtual
maxIterations_ | positionRandom | private
maxNumberOfParticles() const | positionParticles | inline
maxNumberOfParticles_ | positionParticles | private
mortonSorting() const | positionParticles | inline
mortonSorting_ | positionParticles | private
numPoints() const final | positionRandom | inlinevirtual
numPoints_ | positionRandom | private
numReports_ | positionParticles | protectedstatic
position() const final | positionRandom | inlinevirtual
position() final | positionRandom | inlinevirtual
position_ | positionRandom | private
positionOnePass(collisionCheck &collCheck) | positionRandom | private
positionParticles(systemControl &control, const dictionary &dict) | positionParticles |
positionPointsRandom() | positionRandom | private
positionRandom(systemControl &control, const dictionary &dict) | positionRandom |
prDict_ | positionRandom | private
pRegion() const | positionParticles | inlineprotected
pRegion_ | positionParticles | private
regionType_ | positionParticles | private
reportInterval_ | positionRandom | private
size() const final | positionRandom | inlinevirtual
sortByMortonCode(const realx3Vector &position) const | positionParticles | private
TypeInfo("random") | positionRandom |
pFlow::positionParticles::TypeInfo("positionParticles") | positionParticles |
~positionParticles()=default | positionParticles | virtual
~positionRandom() final=default | positionRandom |