# PhasicFlow: src/phasicFlow/random/randomInt32/uniformRandomUint32.hpp Source File
PhasicFlow is an open-source parallel DEM (discrete element method) package for simulating granular flow. It is developed in C++ and can be exectued on both GPU (like CUDA) and CPU.

uniformRandomUint32.hpp
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/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __uniformRandomUint32_hpp__
#define __uniformRandomUint32_hpp__
#include <random>
#include "types.hpp"
#include "typeInfo.hpp"
namespace pFlow
{
class uniformRandomUint32
{
protected:
std::mt19937_64 engineGen_;
std::uniform_int_distribution<uint32> distrbution_;
public:
// type info
TypeInfoNV("uniform");
explicit uniformRandomUint32(uint32 min, uint32 max)
:
engineGen_(std::random_device()()),
distrbution_(min, max)
{}
~uniformRandomUint32()= default;
inline uint32 randomNumber()
{
return distrbution_(engineGen_);
}
inline triple<uint32> randomNumber3()
{
return triple<uint32>
(
randomNumber(),
randomNumber(),
randomNumber()
);
}
inline triple<uint32> operator()()
{
return randomNumber3();
}
};
}
#endif
pFlow::uniformRandomUint32::distrbution_
std::uniform_int_distribution< uint32 > distrbution_
Definition: uniformRandomUint32.hpp:38
types.hpp
pFlow::uint32
unsigned int uint32
Definition: builtinTypes.hpp:56
pFlow::uniformRandomUint32::randomNumber
uint32 randomNumber()
Definition: uniformRandomUint32.hpp:53
pFlow::max
T max(const internalField< T, MemorySpace > &iField)
Definition: internalFieldAlgorithms.hpp:79
pFlow::uniformRandomUint32::randomNumber3
triple< uint32 > randomNumber3()
Definition: uniformRandomUint32.hpp:58
pFlow
Definition: demGeometry.hpp:27
pFlow::uniformRandomUint32
Definition: uniformRandomUint32.hpp:32
pFlow::uniformRandomUint32::uniformRandomUint32
uniformRandomUint32(uint32 min, uint32 max)
Definition: uniformRandomUint32.hpp:45
pFlow::min
T min(const internalField< T, MemorySpace > &iField)
Definition: internalFieldAlgorithms.hpp:28
pFlow::uniformRandomUint32::engineGen_
std::mt19937_64 engineGen_
Definition: uniformRandomUint32.hpp:36
pFlow::uniformRandomUint32::TypeInfoNV
TypeInfoNV("uniform")
pFlow::uniformRandomUint32::~uniformRandomUint32
~uniformRandomUint32()=default
typeInfo.hpp
pFlow::triple
A set of 3 variables that can be used for vector variables.
Definition: triple.hpp:36
pFlow::uniformRandomUint32::operator()
triple< uint32 > operator()()
Definition: uniformRandomUint32.hpp:68