/* -------------------------------*- C++ -*--------------------------------- *\ 
|  phasicFlow File                                                            | 
|  copyright: www.cemf.ir                                                     | 
\* ------------------------------------------------------------------------- */  
objectName 	particlesDict;
objectType 	dictionary;
fileFormat  ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
	/*
	    Default value for fields defined for particles

		These fields should always be defined for simulations with 

		spherical particles.
	*/

	defaultValue 
	{	
		velocity 		realx3 	(0 0 0);         // linear velocity (m/s) 
			
		acceleration 	realx3 	(0 0 0);         // linear acceleration (m/s2)
		 
		rVelocity 		realx3 	(0 0 0);         // rotational velocity (rad/s)	
			 
		shapeName 		word	sphere1;         // name of the particle shape 	
	}

	selectors
	{
		shapeAssigne
		{
			selector 	stridedRange; 	         // other options: box, cylinder, sphere, randomPoints 
 
			stridedRangeInfo
			{
				begin 	    0;			         // begin index of points

				end 	24000;		 			 // end index of points 

				stride      3;			 		 // stride for selector 
			}

			fieldValue  					     // fields that the selector is applied to 
			{
				shapeName 	word    sphere1;     // sets shapeName of the selected points to largeSphere
			}
		}
	}
}

positionParticles                                // positions particles 
{
	
	method 	      ordered;                       // ordered positioning

	mortonSorting     Yes;                       // perform initial sorting based on morton code?  

	orderedInfo
	{
		diameter    0.005;                       // minimum space between centers of particles
			 	
		numPoints   24000;                       // number of particles in the simulation 
		 	
		axisOrder (x y z);                       // axis order for filling the space with particles	
	}  

	regionType cylinder;                         // other options: cylinder and sphere               
	
	cylinderInfo                                 // cylinder for positioning particles 
	{
		p1 (0.0 0.0 0.09);                       // Coordinates of bottom cylinderRegion (m,m,m)
		
		p2 (0.0 0.0 0.21);                       // Coordinates of top cylinderRegion (m,m,m)
		
		radius       0.09;                       // radius of cylinder
	}
}
