#include "regularParticleIdHandler.hpp" pFlow::regularParticleIdHandler::regularParticleIdHandler ( pointStructure& pStruct ) : particleIdHandler(pStruct) { } pFlow::Pair pFlow::regularParticleIdHandler::getIdRange(uint32 nNewParticles) { uint32 startId; if(maxId_==-1) { startId = 0; } else { startId = maxId_+1; } uint32 endId = startId+nNewParticles-1; maxId_ = endId; return {startId, endId}; } bool pFlow::regularParticleIdHandler::initialIdCheck() { /// empty point structure / no particles in simulation if( pStruct().empty() ) return true; uint32 maxId = max( *this ); /// particles should get ids from 0 to size-1 if(maxId == -1) { fillSequence(*this,0u); maxId_ = size()-1; } else { maxId_ = maxId; } return true; }