/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __vibratingMotion_hpp__ #define __vibratingMotion_hpp__ #include "types.hpp" #include "typeInfo.hpp" #include "VectorDual.hpp" #include "Vectors.hpp" #include "List.hpp" #include "vibrating.hpp" namespace pFlow { class dictionary; class vibratingMotion { public: // - this class shuold be decleared in every motion model with // exact methods class Model { protected: deviceViewType1D components_; int32 numComponents_=0; public: INLINE_FUNCTION_HD Model(deviceViewType1D comps, int32 numComps): components_(comps), numComponents_(numComps) {} INLINE_FUNCTION_HD Model(const Model&) = default; INLINE_FUNCTION_HD Model& operator=(const Model&) = default; INLINE_FUNCTION_HD realx3 pointVelocity(int32 n, const realx3& p)const { return components_[n].linTangentialVelocityPoint(p); } INLINE_FUNCTION_HD realx3 operator()(int32 n, const realx3& p)const { return pointVelocity(n,p); } INLINE_FUNCTION_HD realx3 transferPoint(int32 n, const realx3 p, real dt)const { return components_[n].transferPoint(p, dt); } INLINE_FUNCTION_HD int32 numComponents()const { return numComponents_; } }; protected: using axisVector_HD = VectorDual; axisVector_HD components_; wordList componentName_; label numComponents_= 0; bool readDictionary(const dictionary& dict); bool writeDictionary(dictionary& dict)const; public: TypeInfoNV("vibratingMotion"); // empty FUNCTION_H vibratingMotion(); // construct with dictionary FUNCTION_H vibratingMotion(const dictionary& dict); // copy FUNCTION_H vibratingMotion(const vibratingMotion&) = default; vibratingMotion(vibratingMotion&&) = delete; FUNCTION_H vibratingMotion& operator=(const vibratingMotion&) = default; vibratingMotion& operator=(vibratingMotion&&) = delete; FUNCTION_H ~vibratingMotion() = default; Model getModel(real t) { for(int32 i= 0; i