/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __geometryMotion_H__ #define __geometryMotion_H__ #include "geometry.H" #include "VectorDuals.H" namespace pFlow { template class geometryMotion : public geometry { public: using MotionModel = MotionModelType; protected: MotionModel& motionModel_; // motion indext mapped on each surface int32Vector_HD motionIndex_; // motion index mapped on each triangle int8Vector_HD triMotionIndex_; /// motion index mapped on each point int8Vector_HD pointMotionIndex_; // timer for moveGeometry Timer moveGeomTimer_; bool findMotionIndex(); public: // type info TypeNameTemplate("geometry", MotionModel); //// - Constructors geometryMotion(systemControl& control, const property& prop); // construct from components geometryMotion( systemControl& control, const property& prop, const multiTriSurface& triSurface, const wordVector& motionCompName, const wordVector& propName, const MotionModel& motionModel); // - construct from components and dictionary that contains // motionModel geometryMotion(systemControl& control, const property& prop, const dictionary& dict, const multiTriSurface& triSurface, const wordVector& motionCompName, const wordVector& propName); add_vCtor ( geometry, geometryMotion, systemControl ); add_vCtor ( geometry, geometryMotion, dictionary ); //// - Methods auto getModel()const { return motionModel_.getModel(); } word motionModelTypeName()const override { return motionModel_.typeName(); } const int8Vector_HD& triMotionIndex()const override { return triMotionIndex_; } const int8Vector_HD& pointMotionIndex()const override { return pointMotionIndex_; } // - iterate bool beforeIteration() override { geometry::beforeIteration(); return true; } bool iterate() override ; bool afterIteration() override { geometry::afterIteration(); return true; } bool moveGeometry(); }; } #include "geometryMotion.C" #ifndef BUILD_SHARED_LIBS #include "geometryMotionsInstantiate.C" #endif #endif //__geometryMotion_H__