correct and update create_atoms mesh documentation
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@ -86,16 +86,16 @@ Description
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"""""""""""
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This command creates atoms (or molecules) within the simulation box,
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either on a lattice, or a single atom (or molecule), or from a triangle
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mesh, or a random collection of atoms (or molecules). It is an
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alternative to reading in atom coordinates explicitly via a
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:doc:`read_data <read_data>` or :doc:`read_restart <read_restart>`
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command. A simulation box must already exist, which is typically
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created via the :doc:`create_box <create_box>` command. Before using
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this command, a lattice must also be defined using the :doc:`lattice
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<lattice>` command, unless you specify the *single* style with
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units = box or the *random* style. For the remainder of this doc page,
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a created atom or molecule is referred to as a "particle".
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either on a lattice, or a single atom (or molecule), or on a surface
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defined by a triangulated mesh, or a random collection of atoms (or
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molecules). It is an alternative to reading in atom coordinates
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explicitly via a :doc:`read_data <read_data>` or :doc:`read_restart
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<read_restart>` command. A simulation box must already exist, which is
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typically created via the :doc:`create_box <create_box>` command.
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Before using this command, a lattice must also be defined using the
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:doc:`lattice <lattice>` command, unless you specify the *single* style
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with units = box or the *random* style. For the remainder of this doc
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page, a created atom or molecule is referred to as a "particle".
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If created particles are individual atoms, they are assigned the
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specified atom *type*, though this can be altered via the *basis*
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@ -143,13 +143,12 @@ supports both ASCII and binary files conforming to the format on the
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Wikipedia page. Binary STL files (e.g. as frequently offered for
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3d-printing) can also be first converted to ASCII for editing with the
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:ref:`stl_bin2txt tool <stlconvert>`. The use of the *units box* option
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is required. There are two algorithms for placing atoms available:
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is required. There are two algorithms available for placing atoms:
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*bisect* and *qrand*. They can be selected via the *meshmode* option;
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*bisect* is the default. If the atom style allows one to set a per-atom
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radius, this radius is set to the average distance of the triangle
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vertices from its center times the value of the *radscale* keyword
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(default: 1.0). If the atom style supports it, the atoms created from
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the mesh are assigned a new molecule ID.
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*bisect* is the default. If the atom style allows it, the radius will
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be set to a value depending on the algorithm and the value of the
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*radscale* parameter (see below), and the atoms created from the mesh
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are assigned a new molecule ID.
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In *bisect* mode a particle is created at the center of each triangle
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unless the average distance of the triangle vertices from its center is
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@ -158,13 +157,17 @@ x-direction). In case the average distance is over the threshold, the
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triangle is recursively split into two halves along the the longest side
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until the threshold is reached. There will be at least one sphere per
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triangle. The value of *radthresh* is set as an argument to *meshmode
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bisect*.
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bisect*. The average distance of the vertices from the center is also
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used to set the radius.
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In *qrand* mode a quasirandom sequence is used to distribute particles
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In *qrand* mode a quasi-random sequence is used to distribute particles
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on mesh triangles using an approach by :ref:`(Roberts) <Roberts2019>`.
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Particles are added to the triangle until the minimum number density is met
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or exceeded such that every triangle will have at least one particle.
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The minimum number density is set as an argument to the *qrand* option.
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Particles are added to the triangle until the minimum number density is
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met or exceeded such that every triangle will have at least one
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particle. The minimum number density is set as an argument to the
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*qrand* option. The radius will be set so that the sum of the area of
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the radius of the particles created in place of a triangle will be equal
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to the area of that triangle.
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.. note::
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@ -174,6 +177,16 @@ The minimum number density is set as an argument to the *qrand* option.
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accordingly. There are multiple open source and commercial software
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tools available with the capability to generate optimized meshes.
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.. note::
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In most cases the atoms created in *mesh* style will become an
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immobile or rigid object that would not be time integrated or moved
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by :doc:`fix move <fix_move>` or :doc:`fix rigid <fix_rigid>`. For
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computational efficiency *and* to avoid undesired contributions to
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pressure and potential energy due to close contacts, it is usually
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beneficial to exclude computing interactions between the created
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particles using :doc:`neigh_modify exclude <neigh_modify>`.
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For the *random* style, *N* particles are added to the system at
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randomly generated coordinates, which can be useful for generating an
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amorphous system. The particles are created one by one using the
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@ -371,11 +384,12 @@ the atoms around the rotation axis is consistent with the right-hand
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rule: if your right-hand's thumb points along *R*, then your fingers
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wrap around the axis in the direction of rotation.
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The *radiusscale* keyword only applies to the *mesh* style and allows to
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adjust the radius of created particles, provided this is supported by
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the atom style. Its value is a scaling factor (default: 1.0) that is
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applied to the radius inferred from the size of the individual triangles
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in the triangle mesh that the particle corresponds to.
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The *radscale* keyword only applies to the *mesh* style and adjusts the
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radius of created particles (see above), provided this is supported by
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the atom style. Its value is a prefactor (must be > 0.0, default is
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1.0) that is applied to the atom radius inferred from the size of the
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individual triangles in the triangle mesh that the particle corresponds
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to.
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The *overlap* keyword only applies to the *random* style. It prevents
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newly created particles from being created closer than the specified
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