flag move constructor and swap operator as noexcept for performance
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@ -113,8 +113,8 @@ class Superpose3D {
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// C++ boilerplate: copy and move constructor, swap, and assignment operator
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Superpose3D(const Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &source);
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Superpose3D(Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &&other);
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void swap(Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &other);
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Superpose3D(Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &&other) noexcept;
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void swap(Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &other) noexcept;
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Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &
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operator=(Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> source);
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@ -409,7 +409,7 @@ Superpose3D<Scalar, ConstArrayOfCoords, ConstArray>::Superpose3D(
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template <typename Scalar, typename ConstArrayOfCoords, typename ConstArray>
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void Superpose3D<Scalar, ConstArrayOfCoords, ConstArray>::swap(
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Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &other)
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Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &other) noexcept
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{
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std::swap(N, other.N);
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std::swap(R, other.R);
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@ -420,7 +420,7 @@ void Superpose3D<Scalar, ConstArrayOfCoords, ConstArray>::swap(
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// Move constructor (C++11)
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template <typename Scalar, typename ConstArrayOfCoords, typename ConstArray>
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Superpose3D<Scalar, ConstArrayOfCoords, ConstArray>::Superpose3D(
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Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &&other)
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Superpose3D<Scalar, ConstArrayOfCoords, ConstArray> &&other) noexcept
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{
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Init();
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swap(*this, other);
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