Tweaked the description of numbering order
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@ -217,13 +217,16 @@ scaled differently in the two different dimensions to transform them
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into ellipses).
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The created bins (and hence the chunk IDs) are numbered consecutively
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from 1 to the number of bins = *Nchunk*\ . For *bin2d* and *bin3d*, the
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numbering varies most rapidly in the first dimension (which could be
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*x*, *y*, or *z*), next rapidly in the second dimension, and most slowly in the
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third dimension. For *bin/sphere*, the bin with smallest radii is chunk
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1 and the bin with largest radii is chunk Nchunk = *ncbin*\ . For
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*bin/cylinder*, the numbering varies most rapidly in the dimension
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along the cylinder axis and most slowly in the radial direction.
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from 1 to the number of bins = *Nchunk*\ . For *bin2d* and *bin3d*, the
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numbering varies fastest in the last dimension (which could be
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*x*, *y*, or *z*), slower in the second dimension, and slowest in the
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first dimension. For *bin/sphere*, the bin with smallest radius is chunk
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1 and the bin with largest radius is chunk Nchunk = *ncbin*\ . For
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*bin/cylinder*, the numbering varies faster in the dimension
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along the cylinder axis and slower in the radial direction.
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In all cases, for a given dimension, the numbering increases
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with increasing value of the coordinate (Cartesian coordinate,
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sphere or cylinder radius, axial position).
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Each time this compute is invoked, each atom is mapped to a bin based
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on its current position. Note that between reneighboring timesteps,
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