moveEngineMesh: Removed as no longer required

moveDynamicMesh can be used to move engine meshes which use fvMeshMovers
This commit is contained in:
Henry Weller
2021-11-06 00:51:28 +00:00
parent 730b8163b5
commit 251c628c77
3 changed files with 0 additions and 80 deletions

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moveEngineMesh.C
EXE = $(FOAM_APPBIN)/moveEngineMesh

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EXE_INC = \
-I$(LIB_SRC)/engine/lnInclude \
-I$(LIB_SRC)/finiteVolume/lnInclude \
-I$(LIB_SRC)/meshTools/lnInclude
EXE_LIBS = \
-lengine \
-ldynamicMesh \
-lfiniteVolume \
-lmeshTools

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
moveEngineMesh
Description
Solver for moving meshes for engine calculations.
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "engineMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
#include "setRootCase.H"
#include "createTime.H"
#include "createEngineMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Info<< "\nStarting time loop\n" << endl;
while (runTime.loop())
{
Info<< "Time = " << runTime.timeName() << endl;
mesh.move();
runTime.write();
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //