moveEngineMesh: Removed as no longer required
moveDynamicMesh can be used to move engine meshes which use fvMeshMovers
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moveEngineMesh.C
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EXE = $(FOAM_APPBIN)/moveEngineMesh
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EXE_INC = \
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-I$(LIB_SRC)/engine/lnInclude \
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-I$(LIB_SRC)/finiteVolume/lnInclude \
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-I$(LIB_SRC)/meshTools/lnInclude
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EXE_LIBS = \
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-lengine \
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-ldynamicMesh \
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-lfiniteVolume \
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-lmeshTools
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Copyright (C) 2011-2021 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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moveEngineMesh
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Description
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Solver for moving meshes for engine calculations.
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\*---------------------------------------------------------------------------*/
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#include "fvCFD.H"
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#include "engineMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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#include "setRootCase.H"
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#include "createTime.H"
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#include "createEngineMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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Info<< "\nStarting time loop\n" << endl;
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while (runTime.loop())
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{
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Info<< "Time = " << runTime.timeName() << endl;
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mesh.move();
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runTime.write();
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Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
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<< " ClockTime = " << runTime.elapsedClockTime() << " s"
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<< nl << endl;
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}
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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