Now faceZones are handled directly by the applications and the new
faceZone::topoChange function so that any face can now be in any number of
zones, significantly increasing the flexibility and usefulness of faceZones.
This completes the generalisation of cellZone, faceZone and pointZone to support
multiple zones for each cell, face or point respectively. Next step will be to
make zones polymorphic and run-time selectable so that they can alter during the
run and adapt to moving meshes for example.
Now cellZones are handled directly by the applications and the new
cellZone::topoChange function so that any cell can now be in any number of
zones, significantly increasing the flexibility and usefulness of cellZones.
The same rationalisation and generalisation will be applied to faceZones in the
future.
Now pointZones are handled directly by the applications and the new
pointZone::topoChange function so that any point can now be in any number of
zones, significantly increasing the flexibility and usefulness of pointZones.
The same rationalisation and generalisation will be applied to cellZones and
faceZones in the future.
The concept of cell and face inflation proved unworkable in general and has been
replaced by the more flexible and robust cell-splitting combined with
conservative interpolative mapping and mesh morphing as appropriate.
The concept of cell inflation from faces or points proved unworkable in general
and has been replaced by the more flexible and robust cell-splitting combined
with conservative interpolative mapping and mesh morphing as appropriate.
Zones are now completely dynamic, i.e. the number of zones of each type can
change during the run, e.g. by run-time mesh-to-mesh mapping onto meshes with
different zones used to control mesh motion. This means that the index of each
zone may change during the run and so it better that the zones do not cache
their own index but it is looked-up from the zone list using findIndex when
required.
genericPatches is linked into mesh generation and manipulation utilities but not
solvers so that the solvers now check for the availability of the specified
patch types. Bugs in the tutorials exposed by this check have been corrected.
The timeName() function simply returns the dimensionedScalar::name() which holds
the user-time name of the current time and now that timeName() is no longer
virtual the dimensionedScalar::name() can be called directly. The timeName()
function implementation is maintained for backward-compatibility.
The polyTopoChangeMap is the map specifically relating to polyMesh topological
changes generated by polyTopoChange and used to update and map mesh related
types and fields following the topo-change.
replacing the virtual functions overridden in engineTime.
Now the userTime conversion function in Time is specified in system/controlDict
such that the solver as well as all pre- and post-processing tools also operate
correctly with the chosen user-time.
For example the user-time and rpm in the tutorials/combustion/XiEngineFoam/kivaTest case are
now specified in system/controlDict:
userTime
{
type engine;
rpm 1500;
}
The default specification is real-time:
userTime
{
type real;
}
but this entry can be omitted as the real-time class is instantiated
automatically if the userTime entry is not present in system/controlDict.
Mesh motion and topology change are now combinable run-time selectable options
within fvMesh, replacing the restrictive dynamicFvMesh which supported only
motion OR topology change.
All solvers which instantiated a dynamicFvMesh now instantiate an fvMesh which
reads the optional constant/dynamicFvMeshDict to construct an fvMeshMover and/or
an fvMeshTopoChanger. These two are specified within the optional mover and
topoChanger sub-dictionaries of dynamicFvMeshDict.
When the fvMesh is updated the fvMeshTopoChanger is first executed which can
change the mesh topology in anyway, adding or removing points as required, for
example for automatic mesh refinement/unrefinement, and all registered fields
are mapped onto the updated mesh. The fvMeshMover is then executed which moved
the points only and calculates the cell volume change and corresponding
mesh-fluxes for conservative moving mesh transport. If multiple topological
changes or movements are required these would be combined into special
fvMeshMovers and fvMeshTopoChangers which handle the processing of a list of
changes, e.g. solidBodyMotionFunctions:multiMotion.
The tutorials/multiphase/interFoam/laminar/sloshingTank3D3DoF case has been
updated to demonstrate this new functionality by combining solid-body motion
with mesh refinement/unrefinement:
/*--------------------------------*- C++ -*----------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Version: dev
\\/ M anipulation |
\*---------------------------------------------------------------------------*/
FoamFile
{
format ascii;
class dictionary;
location "constant";
object dynamicMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
mover
{
type motionSolver;
libs ("libfvMeshMovers.so" "libfvMotionSolvers.so");
motionSolver solidBody;
solidBodyMotionFunction SDA;
CofG (0 0 0);
lamda 50;
rollAmax 0.2;
rollAmin 0.1;
heaveA 4;
swayA 2.4;
Q 2;
Tp 14;
Tpn 12;
dTi 0.06;
dTp -0.001;
}
topoChanger
{
type refiner;
libs ("libfvMeshTopoChangers.so");
// How often to refine
refineInterval 1;
// Field to be refinement on
field alpha.water;
// Refine field in between lower..upper
lowerRefineLevel 0.001;
upperRefineLevel 0.999;
// Have slower than 2:1 refinement
nBufferLayers 1;
// Refine cells only up to maxRefinement levels
maxRefinement 1;
// Stop refinement if maxCells reached
maxCells 200000;
// Flux field and corresponding velocity field. Fluxes on changed
// faces get recalculated by interpolating the velocity. Use 'none'
// on surfaceScalarFields that do not need to be reinterpolated.
correctFluxes
(
(phi none)
(nHatf none)
(rhoPhi none)
(alphaPhi.water none)
(meshPhi none)
(meshPhi_0 none)
(ghf none)
);
// Write the refinement level as a volScalarField
dumpLevel true;
}
// ************************************************************************* //
Note that currently this is the only working combination of mesh-motion with
topology change within the new framework and further development is required to
update the set of topology changers so that topology changes with mapping are
separated from the mesh-motion so that they can be combined with any of the
other movements or topology changes in any manner.
All of the solvers and tutorials have been updated to use the new form of
dynamicMeshDict but backward-compatibility was not practical due to the complete
reorganisation of the mesh change structure.
used to check the existence of and open an object file, read and check the
header without constructing the object.
'typeIOobject' operates in an equivalent and consistent manner to 'regIOobject'
but the type information is provided by the template argument rather than via
virtual functions for which the derived object would need to be constructed,
which is the case for 'regIOobject'.
'typeIOobject' replaces the previous separate functions 'typeHeaderOk' and
'typeFilePath' with a single consistent interface.
now all path functions in 'IOobject' are either templated on the type or require a
'globalFile' argument to specify if the type is case global e.g. 'IOdictionary' or
decomposed in parallel, e.g. almost everything else.
The 'global()' and 'globalFile()' virtual functions are now in 'regIOobject'
abstract base-class and overridden as required by derived classes. The path
functions using 'global()' and 'globalFile()' to differentiate between global
and processor local objects are now also in 'regIOobject' rather than 'IOobject'
to ensure the path returned is absolutely consistent with the type.
Unfortunately there is still potential for unexpected IO behaviour inconsistent
with the global/local nature of the type due to the 'fileOperation' classes
searching the processor directory for case global objects before searching the
case directory. This approach appears to be a work-around for incomplete
integration with and rationalisation of 'IOobject' but with the changes above it
is no longer necessary. Unfortunately this "up" searching is baked-in at a low
level and mixed-up with various complex ways to pick the processor directory
name out of the object path and will take some unravelling but this work will
undertaken as time allows.
cpp is no longer used to pre-process Make/files files allowing standard make '#'
syntax for comments, 'ifdef', 'ifndef' conditionals etc. This is make possible
by automatically pre-pending SOURCE += to each of the source file names in
Make/files.
The list of source files compile can be specified either as a simple list of
files in Make/files e.g.
# Note: fileMonitor assumes inotify by default. Compile with -DFOAM_USE_STAT
# to use stat (=timestamps) instead of inotify
fileMonitor.C
ifdef SunOS64
dummyPrintStack.C
else
printStack.C
endif
LIB = $(FOAM_LIBBIN)/libOSspecific
or
or directly as the SOURCE entry which is used in the Makefile:
SOURCE = \
adjointOutletPressure/adjointOutletPressureFvPatchScalarField.C \
adjointOutletVelocity/adjointOutletVelocityFvPatchVectorField.C \
adjointShapeOptimizationFoam.C
EXE = $(FOAM_APPBIN)/adjointShapeOptimizationFoam
In either form make syntax for comments and conditionals is supported.
so that it can be included directly into the wmake Makefile to allow full
support of gmake syntax, variables, functions etc.
The Make/files file handled in the same manner as the Make/options file if it
contains the SOURCE entry otherwise it is first processed by cpp for backward
compatibility.
For many information and diagnostic messages the absolute path of the object is
not required and the local path relative to the current case is sufficient; the
new localObjectPath() member function of IOobject provides a convenient way of
printing this.
The calculation and input/output of transformations has been rewritten
for all coupled patches. This replaces multiple duplicated, inconsistent
and incomplete implementations of transformation handling which were
spread across the different coupled patch types.
Transformations are now calculated or specified once, typically during
mesh construction or manipulation, and are written out with the boundary
data. They are never re-calculated. Mesh changes should not change the
transformation across a coupled interface; to do so would violate the
transformation.
Transformations are now calculated using integral properties of the
patches. This is more numerically stable that the previous methods which
functioned in terms of individual faces. The new routines are also able
to automatically calculate non-zero centres of rotation.
The user input of transformations is backwards compatible, and permits
the user to manually specify varying amounts of the transformation
geometry. Anything left unspecified gets automatically computed from the
patch geometry. Supported specifications are:
1) No specification. Transformations on cyclics are automatically
generated, and cyclicAMI-type patches assume no transformation. For
example (in system/blockMeshDict):
cyclicLeft
{
type cyclic;
neighbourPatch cyclicRight;
faces ((0 1 2 3));
}
cyclicRight
{
type cyclic;
neighbourPatch cyclicLeft;
faces ((4 5 6 7));
}
2) Partial specification. The type of transformation is specified
by the user, as well as the coordinate system if the transform is
rotational. The rotation angle or separation vector is still
automatically generated. This form is useful as the signs of the
angle and separation are opposite on different sides of an interface
and can be difficult to specify correctly. For example:
cyclicLeft
{
type cyclic;
neighbourPatch cyclicRight;
transformType translational;
faces ((0 1 2 3));
}
cyclicRight
{
type cyclic;
neighbourPatch cyclicLeft;
transformType translational;
faces ((4 5 6 7));
}
cyclicAMILeft
{
type cyclicAMI;
neighbourPatch cyclicAMIRight;
transformType rotational;
rotationAxis (0 0 1);
rotationCentre (0.05 -0.01 0);
faces ((8 9 10 11));
}
cyclicAMIRight
{
type cyclicAMI;
neighbourPatch cyclicAMILeft;
transformType rotational;
rotationAxis (0 0 1);
rotationCentre (0.05 -0.01 0);
faces ((12 13 14 15));
}
3) Full specification. All parameters of the transformation are
given. For example:
cyclicLeft
{
type cyclic;
neighbourPatch cyclicRight;
transformType translational;
separaion (-0.01 0 0);
faces ((0 1 2 3));
}
cyclicRight
{
type cyclic;
neighbourPatch cyclicLeft;
transformType translational;
separaion (0.01 0 0);
faces ((4 5 6 7));
}
cyclicAMILeft
{
type cyclicAMI;
neighbourPatch cyclicAMIRight;
transformType rotational;
rotationAxis (0 0 1);
rotationCentre (0.05 -0.01 0);
rotationAngle 60;
faces ((8 9 10 11));
}
cyclicAMIRight
{
type cyclicAMI;
neighbourPatch cyclicAMILeft;
transformType rotational;
rotationAxis (0 0 1);
rotationCentre (0.05 -0.01 0);
rotationAngle 60;
faces ((12 13 14 15));
}
Automatic ordering of faces and points across coupled patches has also
been rewritten, again replacing multiple unsatisfactory implementations.
The new ordering method is more robust on poor meshes as it
geometrically matches only a single face (per contiguous region of the
patch) in order to perform the ordering, and this face is chosen to be
the one with the highest quality. A failure in ordering now only occurs
if the best face in the patch cannot be geometrically matched, whether
as previously the worst face could cause the algorithm to fail.
The oldCyclicPolyPatch has been removed, and the mesh converters which
previously used it now all generate ordered cyclic and baffle patches
directly. This removes the need to run foamUpgradeCyclics after
conversion. In addition the fluent3DMeshToFoam converter now supports
conversion of periodic/shadow pairs to OpenFOAM cyclic patches.
Currently these deleted function declarations are still in the private section
of the class declarations but will be moved by hand to the public section over
time as this is too complex to automate reliably.