101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::dynamicMotionSolverFvMesh
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Description
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The dynamicMotionSolverFvMesh
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SourceFiles
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dynamicMotionSolverFvMesh.C
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\*---------------------------------------------------------------------------*/
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#ifndef dynamicMotionSolverFvMesh_H
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#define dynamicMotionSolverFvMesh_H
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#include "dynamicFvMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class motionSolver;
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/*---------------------------------------------------------------------------*\
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Class dynamicMotionSolverFvMesh Declaration
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\*---------------------------------------------------------------------------*/
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class dynamicMotionSolverFvMesh
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:
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public dynamicFvMesh
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{
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// Private data
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autoPtr<motionSolver> motionPtr_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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dynamicMotionSolverFvMesh(const dynamicMotionSolverFvMesh&);
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//- Disallow default bitwise assignment
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void operator=(const dynamicMotionSolverFvMesh&);
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public:
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//- Runtime type information
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TypeName("dynamicMotionSolverFvMesh");
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// Constructors
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//- Construct from IOobject
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dynamicMotionSolverFvMesh(const IOobject& io);
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//- Destructor
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~dynamicMotionSolverFvMesh();
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// Member Functions
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//- Update the mesh for both mesh motion and topology change
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virtual bool update();
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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