Files
OpenFOAM-12/src/OpenFOAM/db/dynamicLibrary/codedBase/codedBase.H
2020-02-07 00:05:27 +00:00

145 lines
4.1 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2020 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::codedBase
Description
Base class for function objects and boundary conditions using dynamic code
SourceFiles
codedBase.C
\*---------------------------------------------------------------------------*/
#ifndef codedBase_H
#define codedBase_H
#include "dictionary.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class dynamicCode;
class dynamicCodeContext;
class dlLibraryTable;
/*---------------------------------------------------------------------------*\
Class codedBase Declaration
\*---------------------------------------------------------------------------*/
class codedBase
{
// Private Data
//- Previously loaded library
mutable fileName oldLibPath_;
// Private Member Functions
//- Global loader/unloader function type
typedef void (*loaderFunctionType)(bool);
//- Load specified library and execute globalFuncName(true)
void* loadLibrary
(
const fileName& libPath,
const string& globalFuncName,
const dictionary& contextDict
) const;
//- Execute globalFuncName(false) and unload specified library
void unloadLibrary
(
const fileName& libPath,
const string& globalFuncName,
const dictionary& contextDict
) const;
//- Create library based on the dynamicCodeContext
void createLibrary(dynamicCode&, const dynamicCodeContext&) const;
protected:
//- Update library as required
void updateLibrary() const;
//- Name of the dynamically generated CodedType
virtual const word& codeName() const = 0;
//- Return a description (type + name) for the output
virtual string description() const = 0;
//- Get the dictionary to initialize the codeContext
virtual const dictionary& codeDict() const = 0;
//- Get the keywords associated with source code
virtual const wordList& codeKeys() const = 0;
//- Adapt the context for the current object
virtual void prepare(dynamicCode&, const dynamicCodeContext&) const = 0;
//- Clear any redirected objects
virtual void clearRedirect() const = 0;
public:
//- Runtime type information
ClassName("codedBase");
// Constructors
//- Construct null
codedBase();
//- Disallow default bitwise copy construction
codedBase(const codedBase&) = delete;
//- Destructor
virtual ~codedBase();
// Member Operators
//- Disallow default bitwise assignment
void operator=(const codedBase&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //