This is faster than the library functionality that it replaces, as it
allows the compiler to do inlining. It also does not utilise any static
state so generators do not interfere with each other. It is also faster
than the the array lookup in cachedRandom. The cachedRandom class
therefore offers no advantage over Random and has been removed.
Tree bound boxes are expanded asymmetrically to reduce the liklihood of
octree faces aliging with mesh faces and edges. The asymmetry is now
generated using hard-coded irrational numbers, rather than using a
random generator.
The asymmetry was effectively already hard coded. The random numbers are
only pseudo random, so the same numbers were being applied to the bound
boxes every time. This change simply removes the overhead of creating
the generator, and also gets rid of some duplicated code.
Sometimes decomposition can remove a cyclic patch entirely, converting
it into a processor cyclic. If this patch is being used to specify the
transform for a cyclicRepeatAMI patch then the calculation will fail.
This change adds a check for this situation, and errors with the
suggestion that the transform patch be preserved during decomposition.
The use of random numbers for positioning within the cone injection
models has been made consistent across all cores. Some calls have been
synchronised by means of the globalSample methods, whilst others have
been replaced by non-randomised algorithms.
This resolves bug report https://bugs.openfoam.org/view.php?id=2956
The functions findMin and findMax return the index of the minimum or
maximum component, consistently with the functions in ListOps.H. The
perpendicular function returns an arbitrary vector perpendicular to the
supplied vector, with the same magnitude.
MultiInteraction appeared to have been written for combining the usual
patch interaction models with a model called
CoincidentBaffleInteraction, which was never released. None of the
remaining patch interaction models make sense operating in combination,
so the MultiInteraction model has been removed. All documentation
references to CoincidentBaffleInteraction have also been deleted.
Resolves bug report https://bugs.openfoam.org/view.php?id=2939
This prevents infinite loops occurring during correction steps as a
result of a fixed correction velocity repeatedly pushing the particle
towards a rebound patch.
Resolves bug report https://bugs.openfoam.org/view.php?id=2935
This is equivalent to track to face, but it additionally crosses
internal faces at the end of the track to move into the next cell. This
is a common procedure when performing post-processing tracking
operations.
The new "rigid" joint permits no motion at all, "function" specifies the
position of the joint as a function of the position of it's parent, and
"functionDot" specifies the position of the joint as a function of the
velocity of it's parent. Note that the functions are applied uniformly
to each component of the parent joint's position/motion. Example
specifications are shown below.
joint
{
type rigid;
}
joint
{
type function;
function table ((-1 0) (0 1) (1 0));
}
joint
{
type functionDot;
function table ((-1 0) (0 1) (1 0));
}
This work was supported by Caitlin Worden Hodge, at Zyba
This allows for fixed joints or joints which completely constrain the
motion as a function of some other aspect of the model. The latter has
also been facilitaed by adding a reference to the rigid body model to
the base joint class.
Now lnInclude are created as required by the presence of entries in the EXE_INC
variable in the Make/options file. This removes the need for calling
wmakeLnInclude in various Allwmake files to ensure the existence of the
lnInclude directories prior to compilation of dependent libraries.