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ThirdParty-6/ParaView-5.0.1/VTK/Common/ExecutionModel/vtkPointSetAlgorithm.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPointSetAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input
// .SECTION Description
// vtkPointSetAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this classes
// contstructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be PointSet. If that
// isn't the case then please override this method in your subclass.
// You should implement the subclass's algorithm into
// RequestData( request, inputVec, outputVec).
#ifndef vtkPointSetAlgorithm_h
#define vtkPointSetAlgorithm_h
#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"
class vtkPointSet;
class vtkPolyData;
class vtkStructuredGrid;
class vtkUnstructuredGrid;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm
{
public:
static vtkPointSetAlgorithm *New();
vtkTypeMacro(vtkPointSetAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the output data object for a port on this algorithm.
vtkPointSet* GetOutput();
vtkPointSet* GetOutput(int);
// Description:
// Get the output as vtkPolyData.
vtkPolyData *GetPolyDataOutput();
// Description:
// Get the output as vtkStructuredGrid.
vtkStructuredGrid *GetStructuredGridOutput();
// Description:
// Get the output as vtkUnstructuredGrid.
vtkUnstructuredGrid *GetUnstructuredGridOutput();
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use SetInputConnection() to
// setup a pipeline connection.
void SetInputData(vtkDataObject*);
void SetInputData(int, vtkDataObject*);
void SetInputData(vtkPointSet*);
void SetInputData(int, vtkPointSet*);
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use AddInputConnection() to
// setup a pipeline connection.
void AddInputData(vtkDataObject *);
void AddInputData(vtkPointSet*);
void AddInputData(int, vtkPointSet*);
void AddInputData(int, vtkDataObject*);
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject *GetInput();
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
protected:
vtkPointSetAlgorithm();
~vtkPointSetAlgorithm() {}
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestDataObject(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int ExecuteInformation(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestData(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int ComputeInputUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*)
{
return 1;
};
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
virtual int FillInputPortInformation(int port, vtkInformation* info);
private:
vtkPointSetAlgorithm(const vtkPointSetAlgorithm&); // Not implemented.
void operator=(const vtkPointSetAlgorithm&); // Not implemented.
};
#endif