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138 lines
4.9 KiB
C++
138 lines
4.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPointSetAlgorithm.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input
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// .SECTION Description
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// vtkPointSetAlgorithm is a convenience class to make writing algorithms
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// easier. It is also designed to help transition old algorithms to the new
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// pipeline architecture. There are some assumptions and defaults made by this
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// class you should be aware of. This class defaults such that your filter
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// will have one input port and one output port. If that is not the case
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// simply change it with SetNumberOfInputPorts etc. See this classes
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// contstructor for the default. This class also provides a FillInputPortInfo
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// method that by default says that all inputs will be PointSet. If that
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// isn't the case then please override this method in your subclass.
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// You should implement the subclass's algorithm into
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// RequestData( request, inputVec, outputVec).
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#ifndef vtkPointSetAlgorithm_h
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#define vtkPointSetAlgorithm_h
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#include "vtkCommonExecutionModelModule.h" // For export macro
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#include "vtkAlgorithm.h"
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class vtkPointSet;
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class vtkPolyData;
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class vtkStructuredGrid;
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class vtkUnstructuredGrid;
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class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm
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{
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public:
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static vtkPointSetAlgorithm *New();
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vtkTypeMacro(vtkPointSetAlgorithm,vtkAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Get the output data object for a port on this algorithm.
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vtkPointSet* GetOutput();
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vtkPointSet* GetOutput(int);
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// Description:
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// Get the output as vtkPolyData.
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vtkPolyData *GetPolyDataOutput();
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// Description:
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// Get the output as vtkStructuredGrid.
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vtkStructuredGrid *GetStructuredGridOutput();
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// Description:
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// Get the output as vtkUnstructuredGrid.
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vtkUnstructuredGrid *GetUnstructuredGridOutput();
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// Description:
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// Assign a data object as input. Note that this method does not
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// establish a pipeline connection. Use SetInputConnection() to
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// setup a pipeline connection.
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void SetInputData(vtkDataObject*);
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void SetInputData(int, vtkDataObject*);
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void SetInputData(vtkPointSet*);
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void SetInputData(int, vtkPointSet*);
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// Description:
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// Assign a data object as input. Note that this method does not
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// establish a pipeline connection. Use AddInputConnection() to
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// setup a pipeline connection.
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void AddInputData(vtkDataObject *);
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void AddInputData(vtkPointSet*);
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void AddInputData(int, vtkPointSet*);
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void AddInputData(int, vtkDataObject*);
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// this method is not recommended for use, but lots of old style filters
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// use it
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vtkDataObject *GetInput();
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// Description:
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// see vtkAlgorithm for details
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virtual int ProcessRequest(vtkInformation* request,
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vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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protected:
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vtkPointSetAlgorithm();
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~vtkPointSetAlgorithm() {}
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// Description:
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// This is called by the superclass.
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// This is the method you should override.
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virtual int RequestDataObject(vtkInformation* request,
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vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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// Description:
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// This is called by the superclass.
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// This is the method you should override.
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virtual int ExecuteInformation(vtkInformation*,
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vtkInformationVector**,
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vtkInformationVector*) {return 1;};
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// Description:
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// This is called by the superclass.
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// This is the method you should override.
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virtual int RequestData(vtkInformation*,
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vtkInformationVector**,
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vtkInformationVector*) {return 1;};
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// Description:
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// This is called by the superclass.
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// This is the method you should override.
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virtual int ComputeInputUpdateExtent(vtkInformation*,
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vtkInformationVector**,
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vtkInformationVector*)
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{
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return 1;
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};
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// see algorithm for more info
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virtual int FillOutputPortInformation(int port, vtkInformation* info);
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virtual int FillInputPortInformation(int port, vtkInformation* info);
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private:
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vtkPointSetAlgorithm(const vtkPointSetAlgorithm&); // Not implemented.
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void operator=(const vtkPointSetAlgorithm&); // Not implemented.
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};
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#endif
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