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ENH: application to extrude a faceZone into a separate region mesh
Extrudes either internal faces to inflate a baffle or extrudes boundary faces to create separate mesh. Inserts directMappedWall between the two meshes.
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::createShellMesh
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Description
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Creates mesh by extruding a patch.
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SourceFiles
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createShellMesh.C
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\*---------------------------------------------------------------------------*/
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#ifndef createShellMesh_H
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#define createShellMesh_H
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#include "primitiveFacePatch.H"
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#include "PackedBoolList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class mapPolyMesh;
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class polyTopoChange;
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/*---------------------------------------------------------------------------*\
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Class createShellMesh Declaration
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\*---------------------------------------------------------------------------*/
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class createShellMesh
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{
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// Private data
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//- Reference to patch to extrude
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const primitiveFacePatch& patch_;
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// //- Non-manifold edges on patch
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// const PackedBoolList& nonManifoldEdge_;
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//- Per point on face the region
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const faceList& pointRegions_;
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//- From region to original patch point
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const labelList& regionPoints_;
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labelList cellToFaceMap_;
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labelList faceToFaceMap_;
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labelList faceToEdgeMap_;
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labelList pointToPointMap_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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createShellMesh(const createShellMesh&);
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//- Disallow default bitwise assignment
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void operator=(const createShellMesh&);
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public:
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//- Runtime type information
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ClassName("createShellMesh");
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// Constructors
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//- Construct from mesh.
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createShellMesh
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(
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const primitiveFacePatch& patch,
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// const PackedBoolList& nonManifoldEdge,
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const faceList& pointRegions,
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const labelList& regionPoints
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);
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// Member Functions
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// Access
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//- From region cell to patch face
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const labelList& cellToFaceMap() const
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{
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return cellToFaceMap_;
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}
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//- From region face to patch face. Contains turning index:
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// > 0 : face originating from master side
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// (owner side for unflipped face)
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// < 0 : (bottom) face originating from slave side
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// (neighbour side for unflipped face)
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// = 0 : for all side faces
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const labelList& faceToFaceMap() const
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{
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return faceToFaceMap_;
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}
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//- From region side-face to patch edge. -1 for non-edge faces.
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const labelList& faceToEdgeMap() const
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{
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return faceToEdgeMap_;
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}
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//- From region point to patch point.
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const labelList& pointToPointMap() const
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{
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return pointToPointMap_;
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}
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// Other
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//- Helper: calculate point regions
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static void calcPointRegions
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(
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const primitiveFacePatch& patch,
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const PackedBoolList& nonManifoldEdge,
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faceList& pointRegions,
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labelList& regionPoints
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);
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//- Play commands into polyTopoChange to create layer mesh.
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void setRefinement
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(
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const pointField& thickness,
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const labelList& extrudeMasterPatchID,
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const labelList& extrudeSlavePatchID,
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const labelListList& extrudeEdgePatches,
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polyTopoChange& meshMod
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);
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//- Update any locally stored mesh information.
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void updateMesh(const mapPolyMesh&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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