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@ -1,126 +0,0 @@
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cellClassification/cellClassification.C
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cellClassification/cellInfo.C
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cellQuality/cellQuality.C
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cellDist/cellDistFuncs.C
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cellDist/patchWave/patchWave.C
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cellDist/wallPoint/wallPoint.C
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cellFeatures/cellFeatures.C
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coordinateSystems/parabolicCylindricalCS.C
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coordinateSystems/coordinateSystem.C
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coordinateSystems/toroidalCS.C
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coordinateSystems/cartesianCS.C
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coordinateSystems/newCoordinateSystem.C
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coordinateSystems/cylindricalCS.C
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coordinateSystems/sphericalCS.C
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coordinateSystems/coordinateRotation/coordinateRotation.C
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coordinateSystems/coordinateRotation/EulerCoordinateRotation.C
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coordinateSystems/coordinateRotation/STARCDCoordinateRotation.C
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polyMeshZipUpCells/polyMeshZipUpCells.C
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primitiveMeshGeometry/primitiveMeshGeometry.C
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meshSearch/meshSearch.C
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meshTools/meshTools.C
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PointEdgeWave/PointEdgeWaveName.C
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PointEdgeWave/pointEdgePoint.C
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regionSplit/regionSplit.C
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octree/octreeName.C
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octree/octreeDataPoint.C
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octree/octreeDataPointTreeLeaf.C
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octree/octreeDataEdges.C
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octree/octreeDataCell.C
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octree/octreeDataFace.C
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octree/treeBoundBox.C
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octree/treeNodeName.C
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octree/treeLeafName.C
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octree/pointIndexHitIOList.C
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indexedOctree/indexedOctreeName.C
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indexedOctree/treeDataTriSurface.C
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topoSets = sets/topoSets
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$(topoSets)/cellSet.C
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$(topoSets)/topoSet.C
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$(topoSets)/faceSet.C
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$(topoSets)/pointSet.C
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sets/topoSetSource/topoSetSource.C
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cellSources = sets/cellSources
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$(cellSources)/faceToCell/faceToCell.C
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$(cellSources)/fieldToCell/fieldToCell.C
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$(cellSources)/pointToCell/pointToCell.C
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$(cellSources)/shapeToCell/shapeToCell.C
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$(cellSources)/boxToCell/boxToCell.C
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$(cellSources)/rotatedBoxToCell/rotatedBoxToCell.C
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$(cellSources)/labelToCell/labelToCell.C
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$(cellSources)/surfaceToCell/surfaceToCell.C
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$(cellSources)/cellToCell/cellToCell.C
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$(cellSources)/nearestToCell/nearestToCell.C
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$(cellSources)/nbrToCell/nbrToCell.C
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$(cellSources)/zoneToCell/zoneToCell.C
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faceSources = sets/faceSources
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$(faceSources)/faceToFace/faceToFace.C
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$(faceSources)/labelToFace/labelToFace.C
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$(faceSources)/cellToFace/cellToFace.C
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$(faceSources)/normalToFace/normalToFace.C
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$(faceSources)/pointToFace/pointToFace.C
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$(faceSources)/patchToFace/patchToFace.C
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$(faceSources)/boundaryToFace/boundaryToFace.C
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$(faceSources)/zoneToFace/zoneToFace.C
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$(faceSources)/boxToFace/boxToFace.C
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pointSources = sets/pointSources
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$(pointSources)/labelToPoint/labelToPoint.C
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$(pointSources)/pointToPoint/pointToPoint.C
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$(pointSources)/cellToPoint/cellToPoint.C
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$(pointSources)/faceToPoint/faceToPoint.C
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$(pointSources)/boxToPoint/boxToPoint.C
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$(pointSources)/surfaceToPoint/surfaceToPoint.C
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$(pointSources)/zoneToPoint/zoneToPoint.C
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surfaceSets/surfaceSets.C
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triSurface/orientedSurface/orientedSurface.C
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booleanOps = triSurface/booleanOps
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surfaceIntersection = $(booleanOps)/surfaceIntersection
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$(surfaceIntersection)/surfaceIntersection.C
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$(surfaceIntersection)/surfaceIntersectionFuncs.C
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$(surfaceIntersection)/edgeIntersections.C
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booleanSurface = $(booleanOps)/booleanSurface
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$(booleanSurface)/booleanSurface.C
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intersectedSurface = $(booleanOps)/intersectedSurface
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$(intersectedSurface)/intersectedSurface.C
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$(intersectedSurface)/edgeSurface.C
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triSurface/triSurfaceSearch/triSurfaceSearch.C
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triSurface/octreeData/octreeDataTriSurface.C
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triSurface/octreeData/octreeDataTriSurfaceTreeLeaf.C
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triSurface/triangleFuncs/triangleFuncs.C
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triSurface/surfaceFeatures/surfaceFeatures.C
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triSurface/triSurfaceMeshes/triSurfaceMeshes.C
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twoDPointCorrector/twoDPointCorrector.C
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directMapped/directMappedPolyPatch/directMappedPolyPatch.C
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directMapped/directMappedPointPatch/directMappedPointPatch.C
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LIB = $(FOAM_LIBBIN)/libmeshTools
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