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PairCollision: Reduce division stabilization to SMALL
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@ -246,7 +246,7 @@ void Foam::PairCollision<CloudType>::wallInteraction()
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vector pW = nearPt - pos;
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scalar normalAlignment = normal & pW/(mag(pW) + ROOTSMALL);
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scalar normalAlignment = normal & pW/(mag(pW) + SMALL);
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// Find the patchIndex and wallData for WallSiteData object
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label patchI = patchID[realFaceI - mesh.nInternalFaces()];
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