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pruned unused code
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@ -1522,30 +1522,6 @@ void Foam::meshRefinement::baffleAndSplitMesh
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if (debug)
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{
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//- Note: commented out since not properly parallel yet.
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//// Dump all these faces to a faceSet.
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//faceSet problemGeom(mesh_, "problemFacesGeom", 100);
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//
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//const labelList facePatchGeom
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//(
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// markFacesOnProblemCellsGeometric
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// (
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// motionDict,
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// globalToPatch
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// )
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//);
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//forAll(facePatchGeom, faceI)
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//{
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// if (facePatchGeom[faceI] != -1)
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// {
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// problemGeom.insert(faceI);
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// }
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//}
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//Pout<< "Dumping " << problemGeom.size()
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// << " problem faces to " << problemGeom.objectPath() << endl;
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//problemGeom.write();
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faceSet problemTopo(mesh_, "problemFacesTopo", 100);
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const labelList facePatchTopo
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