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BUG: dynamicMotionSolverFvMeshAMI - correction for running in debug mode. See #2078
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@ -142,8 +142,10 @@ bool Foam::dynamicMotionSolverFvMeshAMI::update()
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// Scan all patches and see if we want to apply a mesh topology update
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bool changeRequired = false;
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for (polyPatch& pp : pbm)
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for (label patchi = 0; patchi < pbm.nNonProcessor(); ++patchi)
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{
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const polyPatch& pp = pbm[patchi];
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DebugInfo
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<< "pre-topology change: patch " << pp.name()
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<< " size:" << returnReduce(pp.size(), sumOp<label>())
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