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Check mesh is 2D and scale resulting steam-function by the thickness
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@ -42,14 +42,26 @@ Description
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int main(int argc, char *argv[])
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{
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timeSelector::addOptions();
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# include "addRegionOption.H"
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#include "addRegionOption.H"
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# include "setRootCase.H"
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# include "createTime.H"
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#include "setRootCase.H"
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#include "createTime.H"
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instantList timeDirs = timeSelector::select0(runTime, args);
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# include "createNamedMesh.H"
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#include "createNamedMesh.H"
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label nD = mesh.nGeometricD();
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if (nD != 2)
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{
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FatalErrorIn(args.executable())
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<< "Case is not 2D, stream-function cannot be computed"
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<< exit(FatalError);
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}
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const vector slabDir((Vector<label>::one - mesh.geometricD())/2);
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scalar thickness = slabDir & mesh.bounds().span();
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const pointMesh& pMesh = pointMesh::New(mesh);
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@ -428,7 +440,6 @@ int main(int argc, char *argv[])
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}
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Info<< ".";
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// Info<< "One pass, n visited = " << nVisited << endl;
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if (nVisited == nVisitedOld)
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{
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@ -449,6 +460,8 @@ int main(int argc, char *argv[])
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Info<< endl;
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} while (!finished);
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// Normalise the stream-function by the 2D mesh thickness
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streamFunction /= thickness;
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streamFunction.boundaryField() = 0.0;
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streamFunction.write();
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}
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