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DEFEATURE: remove unused meshTriangulation class (issue #294)
This commit is contained in:
@ -1,5 +1,4 @@
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faceTriangulation/faceTriangulation.C
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meshTriangulation/meshTriangulation.C
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triSurface/triSurface.C
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triSurface/triSurfaceAddressing.C
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@ -1,511 +0,0 @@
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
for more details.
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||||
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You should have received a copy of the GNU General Public License
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||||
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "meshTriangulation.H"
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#include "polyMesh.H"
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#include "faceTriangulation.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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bool Foam::meshTriangulation::isInternalFace
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(
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const primitiveMesh& mesh,
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const boolList& includedCell,
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const label facei
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)
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{
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if (mesh.isInternalFace(facei))
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{
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label own = mesh.faceOwner()[facei];
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label nei = mesh.faceNeighbour()[facei];
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if (includedCell[own] && includedCell[nei])
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{
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// Neighbouring cell will get included in subset
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// as well so face is internal.
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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void Foam::meshTriangulation::getFaces
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(
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const primitiveMesh& mesh,
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const boolList& includedCell,
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boolList& faceIsCut,
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label& nFaces,
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label& nInternalFaces
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)
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{
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// All faces to be triangulated.
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faceIsCut.setSize(mesh.nFaces());
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faceIsCut = false;
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nFaces = 0;
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nInternalFaces = 0;
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forAll(includedCell, celli)
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{
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// Include faces of cut cells only.
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if (includedCell[celli])
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{
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const labelList& cFaces = mesh.cells()[celli];
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forAll(cFaces, i)
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{
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label facei = cFaces[i];
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if (!faceIsCut[facei])
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{
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// First visit of face.
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nFaces++;
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faceIsCut[facei] = true;
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// See if would become internal or external face
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if (isInternalFace(mesh, includedCell, facei))
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{
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nInternalFaces++;
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}
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}
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}
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}
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}
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Pout<< "Subset consists of " << nFaces << " faces out of " << mesh.nFaces()
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<< " of which " << nInternalFaces << " are internal" << endl;
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}
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void Foam::meshTriangulation::insertTriangles
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(
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const triFaceList& faceTris,
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const label facei,
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const label regionI,
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const bool reverse,
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List<labelledTri>& triangles,
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label& triI
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)
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{
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// Copy triangles. Optionally reverse them
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forAll(faceTris, i)
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{
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const triFace& f = faceTris[i];
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labelledTri& tri = triangles[triI];
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if (reverse)
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{
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tri[0] = f[0];
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tri[2] = f[1];
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tri[1] = f[2];
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}
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else
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{
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tri[0] = f[0];
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tri[1] = f[1];
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tri[2] = f[2];
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}
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tri.region() = regionI;
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faceMap_[triI] = facei;
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triI++;
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Null constructor
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Foam::meshTriangulation::meshTriangulation()
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:
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triSurface(),
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nInternalFaces_(0),
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faceMap_()
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{}
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// Construct from faces of cells
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Foam::meshTriangulation::meshTriangulation
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(
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const polyMesh& mesh,
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const label internalFacesPatch,
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const boolList& includedCell,
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const bool faceCentreDecomposition
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)
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:
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triSurface(),
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nInternalFaces_(0),
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faceMap_()
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{
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const faceList& faces = mesh.faces();
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const pointField& points = mesh.points();
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const polyBoundaryMesh& patches = mesh.boundaryMesh();
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// All faces to be triangulated.
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boolList faceIsCut;
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label nFaces, nInternalFaces;
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getFaces
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(
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mesh,
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includedCell,
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faceIsCut,
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nFaces,
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nInternalFaces
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);
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// Find upper limit for number of triangles
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// (can be less if triangulation fails)
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label nTotTri = 0;
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if (faceCentreDecomposition)
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{
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forAll(faceIsCut, facei)
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{
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if (faceIsCut[facei])
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{
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nTotTri += faces[facei].size();
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}
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}
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}
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else
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{
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forAll(faceIsCut, facei)
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{
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if (faceIsCut[facei])
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{
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nTotTri += faces[facei].nTriangles(points);
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}
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}
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}
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Pout<< "nTotTri : " << nTotTri << endl;
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// Storage for new and old points (only for faceCentre decomposition;
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// for triangulation uses only existing points)
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pointField newPoints;
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if (faceCentreDecomposition)
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{
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newPoints.setSize(mesh.nPoints() + faces.size());
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forAll(mesh.points(), pointi)
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{
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newPoints[pointi] = mesh.points()[pointi];
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}
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// Face centres
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forAll(faces, facei)
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{
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newPoints[mesh.nPoints() + facei] = mesh.faceCentres()[facei];
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}
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}
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// Storage for all triangles
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List<labelledTri> triangles(nTotTri);
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faceMap_.setSize(nTotTri);
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label triI = 0;
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if (faceCentreDecomposition)
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{
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// Decomposition around face centre
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Triangulate internal faces
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forAll(faceIsCut, facei)
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{
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if (faceIsCut[facei] && isInternalFace(mesh, includedCell, facei))
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{
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// Face was internal to the mesh and will be 'internal' to
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// the surface.
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// Triangulate face
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const face& f = faces[facei];
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forAll(f, fp)
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{
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faceMap_[triI] = facei;
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triangles[triI++] =
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labelledTri
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(
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f[fp],
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f.nextLabel(fp),
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mesh.nPoints() + facei, // face centre
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internalFacesPatch
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);
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}
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}
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}
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nInternalFaces_ = triI;
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// Triangulate external faces
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forAll(faceIsCut, facei)
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{
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if (faceIsCut[facei] && !isInternalFace(mesh, includedCell, facei))
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{
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// Face will become outside of the surface.
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label patchi = -1;
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bool reverse = false;
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if (mesh.isInternalFace(facei))
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{
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patchi = internalFacesPatch;
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// Check orientation. Check which side of the face gets
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// included (note: only one side is).
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if (includedCell[mesh.faceOwner()[facei]])
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{
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reverse = false;
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}
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else
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{
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reverse = true;
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}
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}
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else
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{
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// Face was already outside so orientation ok.
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patchi = patches.whichPatch(facei);
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reverse = false;
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}
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// Triangulate face
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const face& f = faces[facei];
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if (reverse)
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{
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forAll(f, fp)
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{
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faceMap_[triI] = facei;
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triangles[triI++] =
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labelledTri
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(
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f.nextLabel(fp),
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f[fp],
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mesh.nPoints() + facei, // face centre
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patchi
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);
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}
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}
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else
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{
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forAll(f, fp)
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{
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faceMap_[triI] = facei;
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triangles[triI++] =
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labelledTri
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(
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f[fp],
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f.nextLabel(fp),
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mesh.nPoints() + facei, // face centre
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patchi
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);
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}
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}
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}
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}
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}
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else
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{
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// Triangulation using existing vertices
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Triangulate internal faces
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forAll(faceIsCut, facei)
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{
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if (faceIsCut[facei] && isInternalFace(mesh, includedCell, facei))
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{
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// Face was internal to the mesh and will be 'internal' to
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// the surface.
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// Triangulate face. Fall back to naive triangulation if failed.
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faceTriangulation faceTris(points, faces[facei], true);
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if (faceTris.empty())
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{
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WarningInFunction
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<< "Could not find triangulation for face " << facei
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<< " vertices " << faces[facei] << " coords "
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<< IndirectList<point>(points, faces[facei])() << endl;
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}
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else
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{
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// Copy triangles. Make them internalFacesPatch
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insertTriangles
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(
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faceTris,
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facei,
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internalFacesPatch,
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false, // no reverse
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triangles,
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triI
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);
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}
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}
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}
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nInternalFaces_ = triI;
|
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|
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|
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// Triangulate external faces
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forAll(faceIsCut, facei)
|
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{
|
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if (faceIsCut[facei] && !isInternalFace(mesh, includedCell, facei))
|
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{
|
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// Face will become outside of the surface.
|
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|
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label patchi = -1;
|
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bool reverse = false;
|
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|
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if (mesh.isInternalFace(facei))
|
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{
|
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patchi = internalFacesPatch;
|
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|
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// Check orientation. Check which side of the face gets
|
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// included (note: only one side is).
|
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if (includedCell[mesh.faceOwner()[facei]])
|
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{
|
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reverse = false;
|
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}
|
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else
|
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{
|
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reverse = true;
|
||||
}
|
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}
|
||||
else
|
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{
|
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// Face was already outside so orientation ok.
|
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|
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patchi = patches.whichPatch(facei);
|
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|
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reverse = false;
|
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}
|
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|
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// Triangulate face
|
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faceTriangulation faceTris(points, faces[facei], true);
|
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|
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if (faceTris.empty())
|
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{
|
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WarningInFunction
|
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<< "Could not find triangulation for face " << facei
|
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<< " vertices " << faces[facei] << " coords "
|
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<< IndirectList<point>(points, faces[facei])() << endl;
|
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}
|
||||
else
|
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{
|
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// Copy triangles. Optionally reverse them
|
||||
insertTriangles
|
||||
(
|
||||
faceTris,
|
||||
facei,
|
||||
patchi,
|
||||
reverse, // whether to reverse
|
||||
|
||||
triangles,
|
||||
triI
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Shrink if necessary (because of invalid triangulations)
|
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triangles.setSize(triI);
|
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faceMap_.setSize(triI);
|
||||
|
||||
Pout<< "nInternalFaces_:" << nInternalFaces_ << endl;
|
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Pout<< "triangles:" << triangles.size() << endl;
|
||||
|
||||
|
||||
geometricSurfacePatchList surfPatches(patches.size());
|
||||
|
||||
forAll(patches, patchi)
|
||||
{
|
||||
surfPatches[patchi] =
|
||||
geometricSurfacePatch
|
||||
(
|
||||
patches[patchi].physicalType(),
|
||||
patches[patchi].name(),
|
||||
patchi
|
||||
);
|
||||
}
|
||||
|
||||
// Create globally numbered tri surface
|
||||
if (faceCentreDecomposition)
|
||||
{
|
||||
// Use newPoints (mesh points + face centres)
|
||||
triSurface globalSurf(triangles, surfPatches, newPoints);
|
||||
|
||||
// Create locally numbered tri surface
|
||||
triSurface::operator=
|
||||
(
|
||||
triSurface
|
||||
(
|
||||
globalSurf.localFaces(),
|
||||
surfPatches,
|
||||
globalSurf.localPoints()
|
||||
)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use mesh points
|
||||
triSurface globalSurf(triangles, surfPatches, mesh.points());
|
||||
|
||||
// Create locally numbered tri surface
|
||||
triSurface::operator=
|
||||
(
|
||||
triSurface
|
||||
(
|
||||
globalSurf.localFaces(),
|
||||
surfPatches,
|
||||
globalSurf.localPoints()
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
@ -1,152 +0,0 @@
|
||||
/*---------------------------------------------------------------------------*\
|
||||
========= |
|
||||
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
|
||||
\\ / O peration |
|
||||
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
|
||||
\\/ M anipulation |
|
||||
-------------------------------------------------------------------------------
|
||||
License
|
||||
This file is part of OpenFOAM.
|
||||
|
||||
OpenFOAM is free software: you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Class
|
||||
Foam::meshTriangulation
|
||||
|
||||
Description
|
||||
Triangulation of mesh faces. Generates (multiply connected) trisurface.
|
||||
|
||||
All patch faces keep their patchID as triangle region.
|
||||
Internal faces get the supplied region number.
|
||||
|
||||
SourceFiles
|
||||
meshTriangulation.C
|
||||
|
||||
\*---------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
#ifndef meshTriangulation_H
|
||||
#define meshTriangulation_H
|
||||
|
||||
#include "triSurface.H"
|
||||
#include "typeInfo.H"
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
namespace Foam
|
||||
{
|
||||
|
||||
// Forward declaration of classes
|
||||
class polyMesh;
|
||||
class primitiveMesh;
|
||||
|
||||
/*---------------------------------------------------------------------------*\
|
||||
Class meshTriangulation Declaration
|
||||
\*---------------------------------------------------------------------------*/
|
||||
|
||||
class meshTriangulation
|
||||
:
|
||||
public triSurface
|
||||
{
|
||||
// Private data
|
||||
|
||||
//- Number of triangles in this that are internal to the surface.
|
||||
label nInternalFaces_;
|
||||
|
||||
//- From triangle to mesh face
|
||||
labelList faceMap_;
|
||||
|
||||
// Private Member Functions
|
||||
|
||||
//- Is face internal to the subset.
|
||||
static bool isInternalFace
|
||||
(
|
||||
const primitiveMesh&,
|
||||
const boolList& includedCell,
|
||||
const label facei
|
||||
);
|
||||
|
||||
//- Find boundary faces of subset.
|
||||
static void getFaces
|
||||
(
|
||||
const primitiveMesh&,
|
||||
const boolList& includedCell,
|
||||
boolList& faceIsCut,
|
||||
label& nFaces,
|
||||
label& nInternalFaces
|
||||
);
|
||||
|
||||
//- Add triangulation of face to triangles. Optionally reverse.
|
||||
void insertTriangles
|
||||
(
|
||||
const triFaceList&,
|
||||
const label facei,
|
||||
const label regionI,
|
||||
const bool reverse,
|
||||
|
||||
List<labelledTri>& triangles,
|
||||
label& triI
|
||||
);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
ClassName("meshTriangulation");
|
||||
|
||||
|
||||
// Constructors
|
||||
|
||||
//- Construct null
|
||||
meshTriangulation();
|
||||
|
||||
//- Construct from selected mesh cell and region number to be used
|
||||
// for triangles resulting from internal faces. (all boundary triangles
|
||||
// get polyMesh patch id).
|
||||
// faceCentreDecomposition = true : decomposition around face centre
|
||||
// false : decomposition using
|
||||
// existing vertices
|
||||
meshTriangulation
|
||||
(
|
||||
const polyMesh&,
|
||||
const label internalFacesPatch,
|
||||
const boolList& includedCell,
|
||||
const bool faceCentreDecomposition = false
|
||||
);
|
||||
|
||||
|
||||
// Member Functions
|
||||
|
||||
//- Number of triangles in *this which are internal to the surface
|
||||
label nInternalFaces() const
|
||||
{
|
||||
return nInternalFaces_;
|
||||
}
|
||||
|
||||
//- From triangle to mesh face
|
||||
const labelList& faceMap() const
|
||||
{
|
||||
return faceMap_;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
} // End namespace Foam
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
#endif
|
||||
|
||||
// ************************************************************************* //
|
||||
Reference in New Issue
Block a user