BUG: PatchTools::sortedEdgeFaces(): vector now normalised before dot product

This commit is contained in:
laurence
2013-03-27 17:13:18 +00:00
parent f5353a67ce
commit 63582a3ddd

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@ -77,10 +77,12 @@ Foam::PatchTools::sortedEdgeFaces
{
if (f0[fpI] != e.start())
{
const vector faceEdgeDir = localPoints[f0[fpI]] - edgePt;
const scalar angle = faceEdgeDir & e2;
vector faceEdgeDir = localPoints[f0[fpI]] - edgePt;
faceEdgeDir /= mag(faceEdgeDir) + VSMALL;
if (angle < maxAngle)
const scalar angle = e2 & faceEdgeDir;
if (mag(angle) < maxAngle)
{
maxAngle = angle;
maxAngleEdgeDir = faceEdgeDir;
@ -114,10 +116,12 @@ Foam::PatchTools::sortedEdgeFaces
{
if (f[fpI] != e.start())
{
const vector faceEdgeDir = localPoints[f[fpI]] - edgePt;
const scalar angle = faceEdgeDir & e2;
vector faceEdgeDir = localPoints[f[fpI]] - edgePt;
faceEdgeDir /= mag(faceEdgeDir) + VSMALL;
if (angle < maxAngle)
const scalar angle = e2 & faceEdgeDir;
if (mag(angle) < maxAngle)
{
maxAngle = angle;
maxAngleEdgeDir = faceEdgeDir;