mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
ENH: Add extra octree functionality
+ Make intersection and nearest functions functors. This makes adding different intersection and nearest routines easier. + treeDataPrimitivePatch takes its tolerance as a constructor argument + Make treeDataTriSurface a typedef of treeDataPrimitivePatch Conflicts: src/OpenFOAM/algorithms/indexedOctree/indexedOctree.C src/meshTools/AMIInterpolation/AMIInterpolation/AMIInterpolation.C src/meshTools/indexedOctree/treeDataTriSurface.C
This commit is contained in:
@ -25,491 +25,58 @@ License
|
||||
|
||||
#include "treeDataTriSurface.H"
|
||||
#include "triSurfaceTools.H"
|
||||
#include "triangleFuncs.H"
|
||||
#include "indexedOctree.H"
|
||||
|
||||
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
namespace Foam
|
||||
{
|
||||
defineTypeNameAndDebug(treeDataTriSurface, 0);
|
||||
}
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
|
||||
|
||||
// // Fast distance to triangle calculation. From
|
||||
// // "Distance Between Point and Triangle in 3D"
|
||||
// // David Eberly, Magic Software Inc. Aug. 2003.
|
||||
// // Works on function Q giving distance to point and tries to minimize this.
|
||||
// Foam::scalar Foam::treeDataTriSurface::nearestCoords
|
||||
// (
|
||||
// const point& base,
|
||||
// const point& E0,
|
||||
// const point& E1,
|
||||
// const scalar a,
|
||||
// const scalar b,
|
||||
// const scalar c,
|
||||
// const point& P,
|
||||
// scalar& s,
|
||||
// scalar& t
|
||||
// )
|
||||
// {
|
||||
// // distance vector
|
||||
// const vector D(base - P);
|
||||
|
||||
// // Precalculate distance factors.
|
||||
// const scalar d = E0 & D;
|
||||
// const scalar e = E1 & D;
|
||||
|
||||
// // Do classification
|
||||
// const scalar det = a*c - b*b;
|
||||
|
||||
// s = b*e - c*d;
|
||||
// t = b*d - a*e;
|
||||
|
||||
// if (s+t < det)
|
||||
// {
|
||||
// if (s < 0)
|
||||
// {
|
||||
// if (t < 0)
|
||||
// {
|
||||
// //region 4
|
||||
// if (e > 0)
|
||||
// {
|
||||
// //min on edge t = 0
|
||||
// t = 0;
|
||||
// s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //min on edge s=0
|
||||
// s = 0;
|
||||
// t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //region 3. Min on edge s = 0
|
||||
// s = 0;
|
||||
// t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
|
||||
// }
|
||||
// }
|
||||
// else if (t < 0)
|
||||
// {
|
||||
// //region 5
|
||||
// t = 0;
|
||||
// s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //region 0
|
||||
// const scalar invDet = 1/det;
|
||||
// s *= invDet;
|
||||
// t *= invDet;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (s < 0)
|
||||
// {
|
||||
// //region 2
|
||||
// const scalar tmp0 = b + d;
|
||||
// const scalar tmp1 = c + e;
|
||||
// if (tmp1 > tmp0)
|
||||
// {
|
||||
// //min on edge s+t=1
|
||||
// const scalar numer = tmp1 - tmp0;
|
||||
// const scalar denom = a-2*b+c;
|
||||
// s = (numer >= denom ? 1 : numer/denom);
|
||||
// t = 1 - s;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //min on edge s=0
|
||||
// s = 0;
|
||||
// t = (tmp1 <= 0 ? 1 : (e >= 0 ? 0 : - e/c));
|
||||
// }
|
||||
// }
|
||||
// else if (t < 0)
|
||||
// {
|
||||
// //region 6
|
||||
// const scalar tmp0 = b + d;
|
||||
// const scalar tmp1 = c + e;
|
||||
// if (tmp1 > tmp0)
|
||||
// {
|
||||
// //min on edge s+t=1
|
||||
// const scalar numer = tmp1 - tmp0;
|
||||
// const scalar denom = a-2*b+c;
|
||||
// s = (numer >= denom ? 1 : numer/denom);
|
||||
// t = 1 - s;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //min on edge t=0
|
||||
// t = 0;
|
||||
// s = (tmp1 <= 0 ? 1 : (d >= 0 ? 0 : - d/a));
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //region 1
|
||||
// const scalar numer = c+e-(b+d);
|
||||
// if (numer <= 0)
|
||||
// {
|
||||
// s = 0;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// const scalar denom = a-2*b+c;
|
||||
// s = (numer >= denom ? 1 : numer/denom);
|
||||
// }
|
||||
// }
|
||||
// t = 1 - s;
|
||||
// }
|
||||
|
||||
|
||||
// // Calculate distance.
|
||||
// // Note: abs should not be needed but truncation error causes problems
|
||||
// // with points very close to one of the triangle vertices.
|
||||
// // (seen up to -9e-15). Alternatively add some small value.
|
||||
|
||||
// const scalar f = D & D;
|
||||
// return Foam::mag(a*s*s + 2*b*s*t + c*t*t + 2*d*s + 2*e*t + f);
|
||||
// }
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
|
||||
|
||||
// Construct from components
|
||||
Foam::treeDataTriSurface::treeDataTriSurface
|
||||
template<>
|
||||
Foam::label Foam::treeDataPrimitivePatch<Foam::triSurface>::getVolumeType
|
||||
(
|
||||
const triSurface& surface,
|
||||
const scalar planarTol
|
||||
)
|
||||
:
|
||||
surface_(surface),
|
||||
planarTol_(planarTol)
|
||||
{}
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
|
||||
|
||||
Foam::pointField Foam::treeDataTriSurface::shapePoints() const
|
||||
{
|
||||
const pointField& points = surface_.points();
|
||||
|
||||
pointField centres(surface_.size());
|
||||
|
||||
forAll(surface_, triI)
|
||||
{
|
||||
centres[triI] = surface_[triI].centre(points);
|
||||
}
|
||||
return centres;
|
||||
}
|
||||
|
||||
|
||||
//- Get type of sample (inside/outside/mixed) w.r.t. surface.
|
||||
Foam::label Foam::treeDataTriSurface::getVolumeType
|
||||
(
|
||||
const indexedOctree<treeDataTriSurface>& tree,
|
||||
const indexedOctree<treeDataPrimitivePatch<triSurface> >& oc,
|
||||
const point& sample
|
||||
) const
|
||||
{
|
||||
// Find nearest point
|
||||
const treeBoundBox& treeBb = tree.bb();
|
||||
// Find nearest face to sample
|
||||
pointIndexHit info = oc.findNearest(sample, sqr(GREAT));
|
||||
|
||||
pointIndexHit pHit = tree.findNearest
|
||||
(
|
||||
sample,
|
||||
max
|
||||
(
|
||||
Foam::sqr(GREAT),
|
||||
Foam::magSqr(treeBb.span())
|
||||
)
|
||||
);
|
||||
|
||||
if (!pHit.hit())
|
||||
if (info.index() == -1)
|
||||
{
|
||||
FatalErrorIn("treeDataTriSurface::getVolumeType(..)")
|
||||
<< "treeBb:" << treeBb
|
||||
<< " sample:" << sample
|
||||
<< " pHit:" << pHit
|
||||
FatalErrorIn
|
||||
(
|
||||
"treeDataPrimitivePatch::getSampleType"
|
||||
"(indexedOctree<treeDataPrimitivePatch>&, const point&)"
|
||||
) << "Could not find " << sample << " in octree."
|
||||
<< abort(FatalError);
|
||||
}
|
||||
|
||||
// Get actual intersection point on face
|
||||
label faceI = info.index();
|
||||
|
||||
triSurfaceTools::sideType t = triSurfaceTools::surfaceSide
|
||||
(
|
||||
surface_,
|
||||
patch_,
|
||||
sample,
|
||||
pHit.index()
|
||||
faceI
|
||||
);
|
||||
|
||||
if (t == triSurfaceTools::UNKNOWN)
|
||||
{
|
||||
return indexedOctree<treeDataTriSurface>::UNKNOWN;
|
||||
return indexedOctree<treeDataPrimitivePatch<triSurface> >::UNKNOWN;
|
||||
}
|
||||
else if (t == triSurfaceTools::INSIDE)
|
||||
{
|
||||
return indexedOctree<treeDataTriSurface>::INSIDE;
|
||||
return indexedOctree<treeDataPrimitivePatch<triSurface> >::INSIDE;
|
||||
}
|
||||
else if (t == triSurfaceTools::OUTSIDE)
|
||||
{
|
||||
return indexedOctree<treeDataTriSurface>::OUTSIDE;
|
||||
return indexedOctree<treeDataPrimitivePatch<triSurface> >::OUTSIDE;
|
||||
}
|
||||
else
|
||||
{
|
||||
FatalErrorIn("treeDataTriSurface::getVolumeType(..)")
|
||||
FatalErrorIn("treeDataPrimitivePatch<PatchType>::getVolumeType(..)")
|
||||
<< "problem" << abort(FatalError);
|
||||
return indexedOctree<treeDataTriSurface>::UNKNOWN;
|
||||
return indexedOctree<treeDataPrimitivePatch<triSurface> >::UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check if any point on triangle is inside cubeBb.
|
||||
bool Foam::treeDataTriSurface::overlaps
|
||||
(
|
||||
const label index,
|
||||
const treeBoundBox& cubeBb
|
||||
) const
|
||||
{
|
||||
const pointField& points = surface_.points();
|
||||
const labelledTri& f = surface_[index];
|
||||
|
||||
treeBoundBox triBb(points, surface_[index]);
|
||||
|
||||
//- For testing: robust one
|
||||
//return cubeBb.overlaps(triBb);
|
||||
|
||||
//- Exact test of triangle intersecting bb
|
||||
|
||||
// Quick rejection. If whole bounding box of tri is outside cubeBb then
|
||||
// there will be no intersection.
|
||||
if (!cubeBb.overlaps(triBb))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if one or more triangle point inside
|
||||
if (cubeBb.containsAny(points, f))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Triangle points
|
||||
const point& p0 = points[f[0]];
|
||||
const point& p1 = points[f[1]];
|
||||
const point& p2 = points[f[2]];
|
||||
|
||||
|
||||
// Now we have the difficult case: all points are outside but connecting
|
||||
// edges might go through cube. Use fast intersection of bounding box.
|
||||
|
||||
//return triangleFuncs::intersectBbExact(p0, p1, p2, cubeBb);
|
||||
return triangleFuncs::intersectBb(p0, p1, p2, cubeBb);
|
||||
}
|
||||
|
||||
|
||||
// Calculate nearest point to sample. Updates (if any) nearestDistSqr, minIndex,
|
||||
// nearestPoint.
|
||||
void Foam::treeDataTriSurface::findNearest
|
||||
(
|
||||
const labelUList& indices,
|
||||
const point& sample,
|
||||
|
||||
scalar& nearestDistSqr,
|
||||
label& minIndex,
|
||||
point& nearestPoint
|
||||
) const
|
||||
{
|
||||
const pointField& points = surface_.points();
|
||||
|
||||
forAll(indices, i)
|
||||
{
|
||||
label index = indices[i];
|
||||
const triSurface::FaceType& f = surface_[index];
|
||||
|
||||
////- Possible optimization: do quick rejection of triangle if bounding
|
||||
//// sphere does not intersect triangle bounding box. From simplistic
|
||||
//// test was not found to speed up things.
|
||||
//
|
||||
//// Triangle bounding box.
|
||||
//point triBbMin = min(p0, min(p1, p2));
|
||||
//point triBbMax = max(p0, max(p1, p2));
|
||||
//
|
||||
//if
|
||||
//(
|
||||
// indexedOctree<treeDataTriSurface>::intersects
|
||||
// (
|
||||
// triBbMin,
|
||||
// triBbMax,
|
||||
// nearestDistSqr,
|
||||
// sample
|
||||
// )
|
||||
//)
|
||||
{
|
||||
// // Get spanning vectors of triangle
|
||||
// vector base(p1);
|
||||
// vector E0(p0 - p1);
|
||||
// vector E1(p2 - p1);
|
||||
|
||||
// scalar a(E0& E0);
|
||||
// scalar b(E0& E1);
|
||||
// scalar c(E1& E1);
|
||||
|
||||
// // Get nearest point in s,t coordinates (s is along E0, t
|
||||
// // is along E1)
|
||||
// scalar s;
|
||||
// scalar t;
|
||||
|
||||
// scalar distSqr = nearestCoords
|
||||
// (
|
||||
// base,
|
||||
// E0,
|
||||
// E1,
|
||||
// a,
|
||||
// b,
|
||||
// c,
|
||||
// sample,
|
||||
|
||||
// s,
|
||||
// t
|
||||
// );
|
||||
|
||||
pointHit pHit = f.nearestPoint(sample, points);
|
||||
|
||||
scalar distSqr = sqr(pHit.distance());
|
||||
|
||||
if (distSqr < nearestDistSqr)
|
||||
{
|
||||
nearestDistSqr = distSqr;
|
||||
minIndex = index;
|
||||
nearestPoint = pHit.rawPoint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Calculate nearest point to line. Updates (if any) nearestDistSqr, minIndex,
|
||||
// nearestPoint.
|
||||
void Foam::treeDataTriSurface::findNearest
|
||||
(
|
||||
const labelUList& indices,
|
||||
const linePointRef& ln,
|
||||
|
||||
treeBoundBox& tightest,
|
||||
label& minIndex,
|
||||
point& linePoint,
|
||||
point& nearestPoint
|
||||
) const
|
||||
{
|
||||
// Best so far
|
||||
scalar nearestDistSqr = VGREAT;
|
||||
if (minIndex >= 0)
|
||||
{
|
||||
nearestDistSqr = magSqr(linePoint - nearestPoint);
|
||||
}
|
||||
|
||||
const pointField& points = surface_.points();
|
||||
|
||||
forAll(indices, i)
|
||||
{
|
||||
label index = indices[i];
|
||||
const triSurface::FaceType& f = surface_[index];
|
||||
|
||||
triPointRef tri(f.tri(points));
|
||||
|
||||
pointHit lineInfo(point::max);
|
||||
pointHit pHit = tri.nearestPoint(ln, lineInfo);
|
||||
|
||||
scalar distSqr = sqr(pHit.distance());
|
||||
|
||||
if (distSqr < nearestDistSqr)
|
||||
{
|
||||
nearestDistSqr = distSqr;
|
||||
minIndex = index;
|
||||
linePoint = lineInfo.rawPoint();
|
||||
nearestPoint = pHit.rawPoint();
|
||||
|
||||
{
|
||||
point& minPt = tightest.min();
|
||||
minPt = min(ln.start(), ln.end());
|
||||
minPt.x() -= pHit.distance();
|
||||
minPt.y() -= pHit.distance();
|
||||
minPt.z() -= pHit.distance();
|
||||
}
|
||||
{
|
||||
point& maxPt = tightest.max();
|
||||
maxPt = max(ln.start(), ln.end());
|
||||
maxPt.x() += pHit.distance();
|
||||
maxPt.y() += pHit.distance();
|
||||
maxPt.z() += pHit.distance();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Foam::treeDataTriSurface::intersects
|
||||
(
|
||||
const label index,
|
||||
const point& start,
|
||||
const point& end,
|
||||
point& intersectionPoint
|
||||
) const
|
||||
{
|
||||
const pointField& points = surface_.points();
|
||||
|
||||
const triSurface::FaceType& f = surface_[index];
|
||||
|
||||
// Do quick rejection test
|
||||
treeBoundBox triBb(points, f);
|
||||
|
||||
const direction startBits(triBb.posBits(start));
|
||||
const direction endBits(triBb.posBits(end));
|
||||
|
||||
if ((startBits & endBits) != 0)
|
||||
{
|
||||
// start and end in same block outside of triBb.
|
||||
return false;
|
||||
}
|
||||
|
||||
const vector dir(end - start);
|
||||
|
||||
// Use relative tolerance (from octree) to determine intersection.
|
||||
pointHit inter = f.intersection
|
||||
(
|
||||
start,
|
||||
dir,
|
||||
points,
|
||||
intersection::HALF_RAY,
|
||||
planarTol_
|
||||
);
|
||||
|
||||
if (inter.hit() && inter.distance() <= 1)
|
||||
{
|
||||
// Note: no extra test on whether intersection is in front of us
|
||||
// since using half_ray.
|
||||
intersectionPoint = inter.hitPoint();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//- Using exact intersections
|
||||
//pointHit info = f.tri(points).intersectionExact(start, end);
|
||||
//
|
||||
//if (info.hit())
|
||||
//{
|
||||
// intersectionPoint = info.hitPoint();
|
||||
//}
|
||||
//return info.hit();
|
||||
}
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
|
||||
Reference in New Issue
Block a user