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STYLE: createBafflesDict: not used. Built-in into blockMesh
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@ -1,111 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: v2012 |
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| \\ / A nd | Website: www.openfoam.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object createBafflesDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Whether to convert internal faces only (so leave boundary faces intact).
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// This is only relevant if your face selection type can pick up boundary
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// faces.
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internalFacesOnly false;
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// Baffles to create.
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baffles
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{
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// NOTE: cyclicAMI patches MUST BE defined PRIOR to their associated
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// blockage patches
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ACMI1
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{
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//- Use predefined faceZone to select faces and orientation.
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type faceZone;
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zoneName couple1Faces;
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patches
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{
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master
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{
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//- Master side patch
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name ACMI1_couple;
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type cyclicACMI;
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matchTolerance 0.0001;
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neighbourPatch ACMI2_couple;
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nonOverlapPatch ACMI1_blockage;
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transform noOrdering;
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}
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slave // not used since we're manipulating a boundary patch
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{
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//- Slave side patch
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name ACMI1_couple;
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type patch;
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}
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master2
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{
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//- Master side patch
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name ACMI1_blockage;
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type wall;
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}
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slave2 // not used since we're manipulating a boundary patch
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{
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//- Slave side patch
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name ACMI1_blockage;
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type wall;
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}
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}
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}
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ACMI2
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{
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//- Use predefined faceZone to select faces and orientation.
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type faceZone;
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zoneName couple2Faces;
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patches
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{
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master
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{
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//- Master side patch
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name ACMI2_couple;
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type cyclicACMI;
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matchTolerance 0.0001;
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neighbourPatch ACMI1_couple;
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nonOverlapPatch ACMI2_blockage;
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transform noOrdering;
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}
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slave // not used since we're manipulating a boundary patch
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{
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//- Slave side patch
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name ACMI2_couple;
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type patch;
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}
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master2
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{
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//- Master side patch
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name ACMI2_blockage;
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type wall;
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}
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slave2 // not used since we're manipulating a boundary patch
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{
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//- Slave side patch
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name ACMI2_blockage;
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type wall;
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}
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}
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}
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}
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// ************************************************************************* //
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