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cellMatcher - can use ListOps for identity instead of its own method
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@ -32,24 +32,11 @@ Description
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#include "Map.H"
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#include "faceList.H"
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#include "labelList.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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Foam::labelList Foam::cellMatcher::makeIdentity(const label nElems)
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{
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labelList result(nElems);
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forAll(result, elemI)
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{
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result[elemI] = elemI;
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}
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return result;
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}
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#include "ListOps.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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Foam::cellMatcher::cellMatcher
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(
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const label vertPerCell,
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@ -177,7 +164,7 @@ void Foam::cellMatcher::calcEdgeAddressing(const label numVert)
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{
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label start = f[prevVertI];
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label end = f[fp];
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label key1 = edgeKey(numVert, start, end);
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label key2 = edgeKey(numVert, end, start);
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@ -185,12 +185,6 @@ private:
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public:
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// Static functions
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//- Create list with incrementing labels
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static labelList makeIdentity(const label nElems);
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// Constructors
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//- Construct given mesh and shape factors
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@ -25,6 +25,7 @@ License
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\*---------------------------------------------------------------------------*/
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#include "degenerateMatcher.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -83,11 +84,10 @@ Foam::cellShape Foam::degenerateMatcher::match(const faceList& faces)
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return match
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(
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faces,
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labelList(faces.size(), 0), // Cell 0 is owner of all faces
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0, // cell 0
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labelList(cellMatcher::makeIdentity(faces.size())) // cell 0 consists
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// of all faces
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faces,
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell 0
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identity(faces.size()) // cell 0 consists of all faces
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);
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}
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@ -106,7 +106,7 @@ Foam::cellShape Foam::degenerateMatcher::match
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{
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return match
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(
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mesh.faces(),
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mesh.faces(),
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mesh.faceOwner(),
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cellI,
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mesh.cells()[cellI]
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@ -26,6 +26,7 @@ License
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#include "hexMatcher.H"
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#include "primitiveMesh.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -36,7 +37,6 @@ const Foam::label Foam::hexMatcher::maxVertPerFace = 4;
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct null
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Foam::hexMatcher::hexMatcher()
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:
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cellMatcher
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@ -97,7 +97,7 @@ bool Foam::hexMatcher::matchShape
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faceLabels_.setSize(facePerCell);
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//
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// Try bottom face (face 4).
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// Try bottom face (face 4).
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// Only need to try one orientation of this face since hex is
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// rotation symmetric
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//
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@ -298,7 +298,7 @@ bool Foam::hexMatcher::isA(const faceList& faces)
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faces, // all faces in mesh
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell label
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makeIdentity(faces.size()) // faces of cell 0
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identity(faces.size()) // faces of cell 0
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);
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}
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@ -26,6 +26,7 @@ License
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#include "prismMatcher.H"
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#include "primitiveMesh.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -363,7 +364,7 @@ bool Foam::prismMatcher::isA(const faceList& faces)
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faces, // all faces in mesh
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell label
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makeIdentity(faces.size()) // faces of cell 0
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identity(faces.size()) // faces of cell 0
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);
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}
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@ -29,6 +29,7 @@ License
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#include "primitiveMesh.H"
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#include "primitiveMesh.H"
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#include "cellModeller.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -286,7 +287,7 @@ bool Foam::pyrMatcher::isA(const faceList& faces)
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faces, // all faces in mesh
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell label
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makeIdentity(faces.size()) // faces of cell 0
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identity(faces.size()) // faces of cell 0
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);
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}
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@ -29,6 +29,7 @@ License
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#include "primitiveMesh.H"
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#include "primitiveMesh.H"
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#include "cellModeller.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -39,7 +40,6 @@ const Foam::label Foam::tetMatcher::maxVertPerFace = 3;
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct null
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Foam::tetMatcher::tetMatcher()
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:
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cellMatcher
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@ -238,7 +238,7 @@ bool Foam::tetMatcher::isA(const faceList& faces)
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faces, // all faces in mesh
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell label
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makeIdentity(faces.size()) // faces of cell 0
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identity(faces.size()) // faces of cell 0
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);
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}
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@ -29,6 +29,7 @@ License
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#include "primitiveMesh.H"
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#include "primitiveMesh.H"
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#include "cellModeller.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -291,7 +292,7 @@ bool Foam::tetWedgeMatcher::isA(const faceList& faces)
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faces, // all faces in mesh
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell label
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makeIdentity(faces.size()) // faces of cell 0
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identity(faces.size()) // faces of cell 0
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);
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}
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@ -26,7 +26,7 @@ License
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#include "wedgeMatcher.H"
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#include "primitiveMesh.H"
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#include "ListOps.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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@ -391,7 +391,7 @@ bool Foam::wedgeMatcher::isA(const faceList& faces)
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faces, // all faces in mesh
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labelList(faces.size(), 0), // cell 0 is owner of all faces
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0, // cell label
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makeIdentity(faces.size()) // faces of cell 0
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identity(faces.size()) // faces of cell 0
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);
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}
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