ENH: Updated particle velocity integration procedure

This commit is contained in:
andy
2012-08-21 16:31:56 +01:00
parent e406ee04e9
commit a4167018cb

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@ -169,14 +169,15 @@ const Foam::vector Foam::KinematicParcel<ParcelType>::calcVelocity
const forceSuSp Fcp = forces.calcCoupled(p, dt, mass, Re, mu);
const forceSuSp Fncp = forces.calcNonCoupled(p, dt, mass, Re, mu);
const forceSuSp Feff = Fcp + Fncp;
const scalar massEff = forces.massEff(p, mass);
// New particle velocity
//~~~~~~~~~~~~~~~~~~~~~~
// Update velocity - treat as 3-D
const vector abp = (Feff.Sp()*Uc_ + (Feff.Su() + Su))/mass;
const scalar bp = Feff.Sp()/mass;
const vector abp = (Feff.Sp()*Uc_ + (Feff.Su() + Su))/massEff;
const scalar bp = Feff.Sp()/massEff;
Spu = dt*Feff.Sp();