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STYLE: relocate nonCoupledBoundaryTree into meshSearcher
- use point::uniform in more places
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@ -6,6 +6,7 @@
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2014-2017 OpenFOAM Foundation
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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@ -180,8 +181,8 @@ void createBoundaryEdgeTrees
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treeBoundBox(UList<point>(surf.localPoints())).extend(rndGen, 1e-4)
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);
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bb.min() -= point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
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bb.max() += point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
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bb.min() -= point::uniform(ROOTVSMALL);
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bb.max() += point::uniform(ROOTVSMALL);
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bEdgeTrees.set
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(
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