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Removing comment in wallImpactDistance function after fix.
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@ -405,10 +405,6 @@ Foam::InteractingKinematicParcel<ParcelType>::wallImpactDistance
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const vector&
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) const
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{
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// To make sure that the particles jump cyclic, wedge and
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// processor patches in the correct location, this must be zero,
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// or the calculation of lambda must be revised
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return 0.0;
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// return 0.5*d_;
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}
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