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dynamicMotionSolverFvMesh: Revert temporary relaxation hack
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@ -61,11 +61,10 @@ Foam::dynamicMotionSolverFvMesh::~dynamicMotionSolverFvMesh()
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bool Foam::dynamicMotionSolverFvMesh::update()
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{
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Info<< "Foam::dynamicMotionSolverFvMesh::update() relax" << endl;
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//***HGW Info<< "Foam::dynamicMotionSolverFvMesh::update() relax" << endl;
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//***HGW fvMesh::movePoints(0.5*(points() + motionPtr_->newPoints()));
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fvMesh::movePoints(0.5*(points() + motionPtr_->newPoints()));
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//fvMesh::movePoints(motionPtr_->newPoints());
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fvMesh::movePoints(motionPtr_->newPoints());
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if (foundObject<volVectorField>("U"))
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{
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