ENH: layered mesh motion solver

Specifies motion as blocks inside which motion is interpolated
This commit is contained in:
mattijs
2010-03-17 11:16:29 +00:00
parent 263e9e3361
commit caa250f81d
6 changed files with 52 additions and 86 deletions

View File

@ -2,6 +2,7 @@ fvMotionSolvers/fvMotionSolver/fvMotionSolver.C
fvMotionSolvers/velocity/laplacian/velocityLaplacianFvMotionSolver.C fvMotionSolvers/velocity/laplacian/velocityLaplacianFvMotionSolver.C
fvMotionSolvers/displacement/displacementFvMotionSolver/displacementFvMotionSolver.C fvMotionSolvers/displacement/displacementFvMotionSolver/displacementFvMotionSolver.C
fvMotionSolvers/displacement/layeredSolver/displacementLayeredMotionFvMotionSolver.C fvMotionSolvers/displacement/layeredSolver/displacementLayeredMotionFvMotionSolver.C
fvMotionSolvers/displacement/layeredSolver/pointEdgeStructuredWalk.C
fvMotionSolvers/displacement/interpolation/displacementInterpolationFvMotionSolver.C fvMotionSolvers/displacement/interpolation/displacementInterpolationFvMotionSolver.C
fvMotionSolvers/displacement/laplacian/displacementLaplacianFvMotionSolver.C fvMotionSolvers/displacement/laplacian/displacementLaplacianFvMotionSolver.C
fvMotionSolvers/displacement/SBRStress/displacementSBRStressFvMotionSolver.C fvMotionSolvers/displacement/SBRStress/displacementSBRStressFvMotionSolver.C

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@ -133,16 +133,14 @@ void Foam::displacementLayeredMotionFvMotionSolver::walkStructured
vectorField& data vectorField& data
) const ) const
{ {
const pointField& points = mesh().points();
List<pointEdgeStructuredWalk> seedInfo(seedPoints.size()); List<pointEdgeStructuredWalk> seedInfo(seedPoints.size());
forAll(seedPoints, i) forAll(seedPoints, i)
{ {
seedInfo[i] = pointEdgeStructuredWalk seedInfo[i] = pointEdgeStructuredWalk
( (
true, points0()[seedPoints[i]], // location of data
points[seedPoints[i]], points0()[seedPoints[i]], // previous location
0.0, 0.0,
seedData[i] seedData[i]
); );
@ -150,12 +148,22 @@ void Foam::displacementLayeredMotionFvMotionSolver::walkStructured
// Current info on points // Current info on points
List<pointEdgeStructuredWalk> allPointInfo(mesh().nPoints()); List<pointEdgeStructuredWalk> allPointInfo(mesh().nPoints());
// Mark points inside cellZone // Mark points inside cellZone.
// Note that we use points0, not mesh.points()
// so as not to accumulate errors.
forAll(isZonePoint, pointI) forAll(isZonePoint, pointI)
{ {
if (isZonePoint[pointI]) if (isZonePoint[pointI])
{ {
allPointInfo[pointI].inZone() = true; allPointInfo[pointI] = pointEdgeStructuredWalk
(
points0()[pointI], // location of data
vector::max, // not valid
0.0,
vector::zero // passive data
);
} }
} }
@ -166,7 +174,13 @@ void Foam::displacementLayeredMotionFvMotionSolver::walkStructured
{ {
if (isZoneEdge[edgeI]) if (isZoneEdge[edgeI])
{ {
allEdgeInfo[edgeI].inZone() = true; allEdgeInfo[edgeI] = pointEdgeStructuredWalk
(
mesh().edges()[edgeI].centre(points0()), // location of data
vector::max, // not valid
0.0,
vector::zero
);
} }
} }

View File

@ -35,7 +35,7 @@ Foam::Ostream& Foam::operator<<
) )
{ {
return os return os
<< wDist.inZone_ << wDist.previousPoint_ << wDist.point0_ << wDist.previousPoint_
<< wDist.dist_ << wDist.data_; << wDist.dist_ << wDist.data_;
} }
@ -46,7 +46,7 @@ Foam::Istream& Foam::operator>>
) )
{ {
return is return is
>> wDist.inZone_ >> wDist.previousPoint_ >> wDist.point0_ >> wDist.previousPoint_
>> wDist.dist_ >> wDist.data_; >> wDist.dist_ >> wDist.data_;
} }

View File

@ -61,10 +61,10 @@ class pointEdgeStructuredWalk
{ {
// Private data // Private data
//- Is this point/edge inside the walk zone //- Starting location
bool inZone_; point point0_;
//- Previuos point //- Previous point
point previousPoint_; point previousPoint_;
//- Sum of distance //- Sum of distance
@ -77,15 +77,6 @@ class pointEdgeStructuredWalk
//- Evaluate distance to point. //- Evaluate distance to point.
inline bool update inline bool update
(
const point&,
const pointEdgeStructuredWalk& w2,
const scalar tol
);
//- Combine current with w2. Update distSqr, origin if w2 has smaller
// quantities and returns true.
inline bool update
( (
const pointEdgeStructuredWalk& w2, const pointEdgeStructuredWalk& w2,
const scalar tol const scalar tol
@ -101,7 +92,7 @@ public:
//- Construct from components //- Construct from components
inline pointEdgeStructuredWalk inline pointEdgeStructuredWalk
( (
const bool, const point&,
const point&, const point&,
const scalar, const scalar,
const vector& const vector&
@ -114,10 +105,6 @@ public:
inline bool inZone() const; inline bool inZone() const;
inline bool& inZone();
inline const point& previousPoint() const;
inline scalar dist() const; inline scalar dist() const;
inline const vector& data() const; inline const vector& data() const;

View File

@ -32,16 +32,15 @@ License
// Update this with w2. // Update this with w2.
inline bool Foam::pointEdgeStructuredWalk::update inline bool Foam::pointEdgeStructuredWalk::update
( (
const point& pt,
const pointEdgeStructuredWalk& w2, const pointEdgeStructuredWalk& w2,
const scalar tol const scalar tol
) )
{ {
if (!valid()) if (!valid())
{ {
// current not yet set. Walked from w2 to here (=pt) // current not yet set. Walked from w2 to here (=point0)
dist_ = w2.dist_ + mag(pt-w2.previousPoint_); dist_ = w2.dist_ + mag(point0_-w2.previousPoint_);
previousPoint_ = pt; previousPoint_ = point0_;
data_ = w2.data_; data_ = w2.data_;
return true; return true;
@ -53,35 +52,12 @@ inline bool Foam::pointEdgeStructuredWalk::update
} }
// Update this with w2 (information on same point)
inline bool Foam::pointEdgeStructuredWalk::update
(
const pointEdgeStructuredWalk& w2,
const scalar tol
)
{
if (!valid())
{
// current not yet set so use neighbour
dist_ = w2.dist_;
previousPoint_ = w2.previousPoint_;
data_ = w2.data_;
return true;
}
else
{
// already nearer to pt
return false;
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Null constructor // Null constructor
inline Foam::pointEdgeStructuredWalk::pointEdgeStructuredWalk() inline Foam::pointEdgeStructuredWalk::pointEdgeStructuredWalk()
: :
inZone_(false), point0_(vector::max),
previousPoint_(vector::max), previousPoint_(vector::max),
dist_(0), dist_(0),
data_(vector::zero) data_(vector::zero)
@ -91,13 +67,13 @@ inline Foam::pointEdgeStructuredWalk::pointEdgeStructuredWalk()
// Construct from origin, distance // Construct from origin, distance
inline Foam::pointEdgeStructuredWalk::pointEdgeStructuredWalk inline Foam::pointEdgeStructuredWalk::pointEdgeStructuredWalk
( (
const bool inZone, const point& point0,
const point& previousPoint, const point& previousPoint,
const scalar dist, const scalar dist,
const vector& data const vector& data
) )
: :
inZone_(inZone), point0_(point0),
previousPoint_(previousPoint), previousPoint_(previousPoint),
dist_(dist), dist_(dist),
data_(data) data_(data)
@ -108,20 +84,14 @@ inline Foam::pointEdgeStructuredWalk::pointEdgeStructuredWalk
inline bool Foam::pointEdgeStructuredWalk::inZone() const inline bool Foam::pointEdgeStructuredWalk::inZone() const
{ {
return inZone_; return point0_ != vector::max;
} }
inline bool& Foam::pointEdgeStructuredWalk::inZone() //inline const Foam::point& Foam::pointEdgeStructuredWalk::previousPoint() const
{ //{
return inZone_; // return previousPoint_;
} //}
inline const Foam::point& Foam::pointEdgeStructuredWalk::previousPoint() const
{
return previousPoint_;
}
inline Foam::scalar Foam::pointEdgeStructuredWalk::dist() const inline Foam::scalar Foam::pointEdgeStructuredWalk::dist() const
@ -210,9 +180,9 @@ inline bool Foam::pointEdgeStructuredWalk::updatePoint
const scalar tol const scalar tol
) )
{ {
if (inZone_) if (inZone())
{ {
return update(mesh.points()[pointI], edgeInfo, tol); return update(edgeInfo, tol);
} }
else else
{ {
@ -230,9 +200,9 @@ inline bool Foam::pointEdgeStructuredWalk::updatePoint
const scalar tol const scalar tol
) )
{ {
if (inZone_) if (inZone())
{ {
return update(mesh.points()[pointI], newPointInfo, tol); return update(newPointInfo, tol);
} }
else else
{ {
@ -262,15 +232,9 @@ inline bool Foam::pointEdgeStructuredWalk::updateEdge
const scalar tol const scalar tol
) )
{ {
if (inZone_) if (inZone())
{ {
const pointField& points = mesh.points(); return update(pointInfo, tol);
const edge& e = mesh.edges()[edgeI];
const point edgeMid(0.5*(points[e[0]] + points[e[1]]));
return update(edgeMid, pointInfo, tol);
} }
else else
{ {
@ -286,7 +250,7 @@ inline bool Foam::pointEdgeStructuredWalk::operator==
const Foam::pointEdgeStructuredWalk& rhs const Foam::pointEdgeStructuredWalk& rhs
) const ) const
{ {
return previousPoint() == rhs.previousPoint(); return previousPoint_ == rhs.previousPoint_;
} }